unity-animator

unity-animator is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 123 tokens per session (2,545 once invoked), scanned A, a copy of unity-animator, MIT.

A Unity tool for editing Animator Controllers and controlling animation states at runtime. Unity Animator Controllers are state machines that choose animations and move between them using parameters such as triggers, numbers, and switches.

In plain words
What is it for?
Use it to create controllers, add states and transitions, configure parameters, assign controllers to game objects, and play or change animation states.
Why use it?
It avoids manually editing animation states and transitions for each change and provides a way to inspect or control them through an agent.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to create controllers, add states and transitions, configure parameters, assign controllers to game objects, and play or change animation states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/animator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill animator
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-animator

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/animator/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/animator)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/animator"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/animator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-animator

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/animator"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/animator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,545 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.02545
Opus 5.5 $0.00049 $0.01018
Sonnet 5.5 $0.00025 $0.00509
Haiku 4.5 $0.00012 $0.00254

Measured 11d ago against content hash 0b878d40d0a8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-animator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to unity-animator — 29 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-skills/skills/animator/SKILL.md · 247 lines

How it starts

The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Animator Skills

Control Unity's Mecanim system — create Animator Controllers, add layers' states / transitions / parameters, assign controllers to GameObjects, set parameters at runtime, and play states.

Operating Mode

  • Approval(默认):查询类 skill(animator_get_parameters / animator_get_info / animator_list_states,源码标 SkillMode.SemiAuto)直接执行;其余变更类(create_controller / add_parameter / set_parameter / play / assign_controller / add_state / add_transition,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:所有 skill 直接执行;Auto 走 AI 自我评估,Bypass 全放行。
  • 本模块不含 Delete / PlayMode / Reload / 高危 skill,无 Bypass-only 拦截项。
  • animator_set_parameter / animator_play 作用于场景中已挂 Animator 的 GameObject;如果当前不在 Play mode,状态机只在 Editor 预览模式推进,效果与 runtime 不完全等价。

DO NOT (common hallucinations):

  • animator_create_clip / animator_add_clip do not exist → AnimationClips are created via Unity Editor or asset import
  • animator_set_speed does not exist → use component_set_property on Animator component with propertyName="speed"

Routing:

  • For Timeline animation → use timeline module
  • For component properties on Animator → use component module
  • For animation import settings → use importer module

Skills Overview

Skill Description
animator_create_controller Create new Animator Controller
animator_add_parameter Add parameter to controller
animator_get_parameters List all parameters
animator_set_parameter Set parameter value at runtime
animator_play Play animation state
animator_get_info Get Animator component info
animator_assign_controller Assign controller to GameObject
animator_list_states List states in controller
animator_add_state Add a state to a controller layer
animator_add_transition Add a transition between two states

Parameter Types

Type Description Example Use
float Decimal value Speed, blend weights
int Integer value State index
bool True/false IsGrounded, IsRunning
trigger One-shot signal Jump, Attack

Read the full file on GitHub · 247 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 247 lines · 123 tokens per session scan A 0b878d40d0a8

Subscribe to this mod's changes

unity-animator is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 123 tokens to every session and 2,545 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 88% identical to unity-animator, differing in 29 lines, and is treated as a copy.

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