unity-asmdef

unity-asmdef is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 76 tokens per session (450 once invoked), scanned A, original, MIT.

An advisor for Unity assembly definitions, which divide a project into separately compiled code groups. It covers boundaries between modules, editor code, game code, and tests.

In plain words
What is it for?
Use it to decide whether assembly definitions are worthwhile, design a small set of modules, set dependency direction, and plan a gradual migration.
Why use it?
It helps when a Unity project takes too long to compile or has tangled dependencies between parts. It also helps keep editor-only code and tests separate from code that runs in the game.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to decide whether assembly definitions are worthwhile, design a small set of modules, set dependency direction, and plan a gradual migration.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/asmdef
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill asmdef
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-asmdef

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/asmdef/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/asmdef)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/asmdef"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/asmdef/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-asmdef

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/asmdef"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/asmdef.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00450
Opus 5.5 $0.00030 $0.00180
Sonnet 5.5 $0.00015 $0.00090
Haiku 4.5 $0.00008 $0.00045

Measured 11d ago against content hash 18230c2a070a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-asmdef scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/asmdef/SKILL.md · 51 lines

What it actually says

Unity asmdef Advisor

Use this skill when the project is large enough that compile boundaries and dependency direction matter.

Recommend Only When Worth It

asmdef is usually worth discussing when:

  • the project has multiple domains/systems
  • editor code and runtime code are mixed
  • compile times are becoming noticeable
  • tests should be isolated cleanly

Output Format

  • Whether asmdef is justified now
  • Proposed assemblies
  • Allowed dependency direction
  • Editor/runtime/test split
  • Migration steps
  • Risks or churn to avoid

Default Guidance

  • Prefer a few meaningful assemblies over many tiny ones.
  • Split editor code from runtime first.
  • Keep the dependency graph directional and shallow.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not introduce asmdef fragmentation for a tiny prototype.
  • Do not create circular dependencies or force everything through a shared dumping-ground assembly.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 51 lines · 76 tokens per session scan A 18230c2a070a

Subscribe to this mod's changes

unity-asmdef is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 76 tokens to every session and 450 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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