unity-asset

unity-asset is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 160 tokens per session (2,382 once invoked), scanned A, original, MIT.

A Unity project asset-management tool for handling files and folders tracked by Unity's Asset Database. It covers finding, importing, moving, duplicating, reimporting, labeling, and deleting assets.

In plain words
What is it for?
It helps organize Unity assets, refresh or reimport them, search for files, manage labels, create folders, and move, duplicate, or remove project files.
Why use it?
It gives asset operations a defined workflow, including separate handling for risky imports and deletions and batch operations for multiple assets.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It helps organize Unity assets, refresh or reimport them, search for files, manage labels, create folders, and move, duplicate, or remove project files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/asset
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill asset
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-asset

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/asset/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/asset)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/asset"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/asset/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-asset

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/asset"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/asset.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 160 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,382 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00160 $0.02382
Opus 5.5 $0.00064 $0.00953
Sonnet 5.5 $0.00032 $0.00476
Haiku 4.5 $0.00016 $0.00238

Measured 11d ago against content hash 031f7656e3ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-asset scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/asset/SKILL.md · 249 lines

How it starts

The opening of the file, as written. The whole thing — 249 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Asset Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ assets.

Operating Mode

  • Approval(默认):本模块 Mixed —— asset_find / asset_get_info / asset_get_labels 标 SkillMode.SemiAuto,可直接执行;写类 skill (asset_move / asset_move_batch / asset_duplicate / asset_create_folder / asset_refresh / asset_reimport* / asset_set_labels) 走默认 SkillMode.FullAuto,需 grant。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skill:asset_import (标 RiskLevel = "high" —— 写入项目);asset_delete / asset_delete_batch (Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • asset_create does not exist → use asset_create_folder (folders), material_create (materials), script_create (scripts)
  • asset_rename does not exist → use asset_move with new path
  • asset_search does not exist → use asset_find with searchFilter syntax (e.g. t:Texture2D player)
  • asset_copy does not exist → use asset_duplicate

Routing:

  • For texture/model/audio import settings → use importer module (SkillMode.FullAuto)
  • For material creation → use material module (SkillMode.FullAuto)
  • For script creation → use script module

Skills Overview

Single Object Batch Version Use Batch When
asset_import asset_import_batch Importing 2+ files
asset_delete asset_delete_batch Deleting 2+ assets
asset_move asset_move_batch Moving 2+ assets

No batch needed:

  • asset_duplicate - Duplicate single asset
  • asset_find - Search assets (returns list)
  • asset_create_folder - Create folder
  • asset_refresh - Refresh AssetDatabase
  • asset_get_info - Get asset information
  • asset_reimport - Force reimport asset
  • asset_reimport_batch - Reimport multiple assets

Skills

asset_import

Import an external file into the project.

Parameter Type Required Description
sourcePath string Yes External file path
destinationPath string Yes Project destination

Read the full file on GitHub · 249 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 249 lines · 160 tokens per session scan A 031f7656e3ff

Subscribe to this mod's changes

unity-asset is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 160 tokens to every session and 2,382 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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