unity-blueprints

unity-blueprints is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 101 tokens per session (408 once invoked), scanned A, original, MIT.

A planning guide for structuring a small Unity game, such as a platformer, shooter, puzzle game, or tower defense game. It outlines the main gameplay loop, scenes, code modules, data, and user interface responsibilities.

In plain words
What is it for?
Use it to plan a prototype or a vertical slice, which is a small but playable part of a larger game. It can produce a short list of scripts, scenes, configuration data, and interface tasks.
Why use it?
It gives a small game a clear starting structure without creating a large framework that may be hard to change. It helps decide what to build first and what to keep simple.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to plan a prototype or a vertical slice, which is a small but playable part of a larger game. It can produce a short list of scripts, scenes, configuration data, and interface tasks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/blueprints
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill blueprints
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-blueprints

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/blueprints/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/blueprints)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/blueprints"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/blueprints/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-blueprints

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/blueprints"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/blueprints.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 408 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.00408
Opus 5.5 $0.00040 $0.00163
Sonnet 5.5 $0.00020 $0.00082
Haiku 4.5 $0.00010 $0.00041

Measured 11d ago against content hash 73174fb811f9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-blueprints scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/blueprints/SKILL.md · 47 lines

What it actually says

Unity Gameplay Blueprints

Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.

Supported Blueprint Styles

  • 2D platformer
  • top-down shooter
  • endless runner
  • puzzle / interaction game
  • tower defense
  • clicker / incremental
  • card / turn-based prototype

Output Format

  • Core loop
  • Recommended scenes
  • Recommended modules
  • Initial script list
  • Data/config assets
  • UI responsibilities
  • What to deliberately keep simple

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Provide the smallest viable blueprint, not a giant reusable framework.
  • Prefer a short script inventory over “future-proof” template sprawl.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 47 lines · 101 tokens per session scan A 73174fb811f9

Subscribe to this mod's changes

unity-blueprints is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 101 tokens to every session and 408 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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