unity-cinemachine

unity-cinemachine is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 185 tokens per session (5,214 once invoked), scanned A, original, MIT.

A Unity workflow for inspecting and configuring Cinemachine cameras. Cinemachine is a Unity package that controls game cameras, including their targets, lenses, movement, aiming, noise, and transitions.

In plain words
What is it for?
Inspecting virtual cameras and camera brains, creating or configuring camera behaviour, setting targets and lenses, and managing cinematic or gameplay camera transitions.
Why use it?
It provides a defined way to manage camera settings across Cinemachine 2 and 3 while respecting approval requirements for changes and deletions. It also makes the package dependency and version differences explicit.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Inspecting virtual cameras and camera brains, creating or configuring camera behaviour, setting targets and lenses, and managing cinematic or gameplay camera transitions.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/cinemachine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill cinemachine
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-cinemachine

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/cinemachine/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/cinemachine)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/cinemachine"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/cinemachine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-cinemachine

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/cinemachine"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/cinemachine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 185 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,214 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00185 $0.05214
Opus 5.5 $0.00074 $0.02086
Sonnet 5.5 $0.00037 $0.01043
Haiku 4.5 $0.00018 $0.00521

Measured 11d ago against content hash 9dc8d5312f81, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-cinemachine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/cinemachine/SKILL.md · 376 lines

How it starts

The opening of the file, as written. The whole thing — 376 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cinemachine Skills

Control Cinemachine Virtual Cameras and brain settings. Works with Cinemachine 2.x and 3.x through a runtime reflection adapter (CinemachineAdapter / CinemachineSkills).

Operating Mode

  • Approval(默认):查询类 skill(cinemachine_inspect_vcam / cinemachine_list_components / cinemachine_get_brain_info,源码标 SkillMode.SemiAuto)直接执行;其余配置/创建类(cinemachine_create_vcam / cinemachine_set_targets / cinemachine_set_lens / cinemachine_configure_body / cinemachine_configure_aim 等,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skill:cinemachine_set_component(替换/移除 pipeline component)、cinemachine_target_group_remove_member、cinemachine_remove_extension 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
  • 包依赖:必须安装 com.unity.cinemachine 包(CM 2.x 或 3.x)。未安装时所有 skill 返回 { error = "Cinemachine 未安装..." } 的 stub —— 调用方应先用 package_* 系列 skill 确认安装状态。
  • 反射脆弱性:CM2 ↔ CM3 之间 API 名变化大(CinemachineVirtualCamera → CinemachineCamera,CinemachineComponentBase 改名等)。本模块通过 CinemachineAdapter 反射桥接,遇 CM 早期预览版(< 3.0.0-pre.5)可能因 API 漂移返回失败 —— 优先用 cinemachine_inspect_vcam 探测当前可用字段,再决定 propertyName。

DO NOT (common hallucinations):

  • cinemachine_create does not exist → use cinemachine_create_vcam for virtual cameras
  • cinemachine_set_target / cinemachine_set_follow / cinemachine_set_lookat do not exist → use cinemachine_set_targets (sets both Follow and LookAt in one call)
  • cinemachine_add_brain does not exist → CinemachineBrain is auto-added to Main Camera on first VCam creation
  • Cinemachine 2.x uses CinemachineVirtualCamera; Cinemachine 3.x uses CinemachineCamera — skills handle this automatically

Additional compatibility notes:

  • CM3 priority access should use Priority.Value as the lowest common API when writing compatibility code.
  • Early CM3 previews before 3.0.0-pre.5 changed core camera APIs significantly and are outside the current support baseline.

Read the full file on GitHub · 376 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 376 lines · 185 tokens per session scan A 9dc8d5312f81

Subscribe to this mod's changes

unity-cinemachine is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 185 tokens to every session and 5,214 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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