unity-component

unity-component is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 142 tokens per session (3,323 once invoked), scanned A, original, MIT.

A guide for choosing between Unity Entities' ISystem and SystemBase types. ISystem is an unmanaged system designed to work well with Burst, Unity's compiler for optimised game code, while SystemBase is a managed class used when managed data is needed.

In plain words
What is it for?
It helps choose a system type, keep runtime code compatible with Burst, handle managed-code boundaries, and use bridge systems when managed objects cannot be avoided.
Why use it?
It prevents accidental managed fields and garbage collection on frequently running systems, while documenting when the less efficient option is necessary.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It helps choose a system type, keep runtime code compatible with Burst, handle managed-code boundaries, and use bridge systems when managed objects cannot be avoided.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/component
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill component
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-component

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/component/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/component)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/component/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-component

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/component.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 142 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,323 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00142 $0.03323
Opus 5.5 $0.00057 $0.01329
Sonnet 5.5 $0.00028 $0.00665
Haiku 4.5 $0.00014 $0.00332

Measured 11d ago against content hash a63bbb757be2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-component scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/component/SKILL.md · 306 lines

How it starts

The opening of the file, as written. The whole thing — 306 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Component Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ objects to reduce API calls from N to 1.

Operating Mode

  • Approval(默认):本模块 Mixed —— component_list / component_get_properties 标 SkillMode.SemiAuto,可直接执行;写类 skill (component_add / component_set_property / component_set_enabled / component_copy 等) 标 SkillMode.FullAuto,需 grant 单次执行返结果。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skill:component_remove / component_remove_batch(Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • component_create / component_get do not exist → use component_add (add) and component_get_properties (read)
  • component_find does not exist → use component_list to list components on an object
  • componentType is case-sensitive — Rigidbody not rigidbody, BoxCollider not boxcollider
  • Custom scripts need exact class name; if namespaced, use Namespace.ClassName

Routing:

  • To create a C# component script → use script module's script_create first, then component_add
  • To set multiple properties at once → use component_set_property_batch
  • To enable/disable a component → component_set_enabled (not component_set_property)

Object Targeting: All single-object skills accept name (string), instanceId (int, preferred), and path (string, hierarchy path). Provide at least one.

Skills Overview

Single Object Batch Version Use Batch When
component_add component_add_batch Adding to 2+ objects
component_remove component_remove_batch Removing from 2+ objects
component_set_property component_set_property_batch Setting on 2+ objects

Other Skills (no batch):

  • component_list - List all components on an object
  • component_get_properties - Get component property values
  • component_set_enabled - Enable/disable a component (Behaviour, Renderer, Collider)
  • component_copy - Copy a component from one object to another

Read the full file on GitHub · 306 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 306 lines · 142 tokens per session scan A a63bbb757be2

Subscribe to this mod's changes

unity-component is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 142 tokens to every session and 3,323 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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