unity-decal

unity-decal is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 147 tokens per session (980 once invoked), scanned A, original, MIT.

A set of tools for creating and managing decal projectors in Unity's Universal Render Pipeline, or URP. Decals are images or materials projected onto scene surfaces, such as marks on walls or roads.

In plain words
What is it for?
It helps create, inspect, edit, batch-edit, delete, and validate URP decals, and can ensure the active URP renderer has decal support enabled.
Why use it?
It avoids manually configuring decal objects and checking renderer settings in the Unity editor. It also reports when the required URP package is missing.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It helps create, inspect, edit, batch-edit, delete, and validate URP decals, and can ensure the active URP renderer has decal support enabled.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/decal
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill decal
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-decal

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/decal/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/decal)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/decal"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/decal/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-decal

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/decal"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/decal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 147 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 980 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00147 $0.00980
Opus 5.5 $0.00059 $0.00392
Sonnet 5.5 $0.00029 $0.00196
Haiku 4.5 $0.00015 $0.00098

Measured 11d ago against content hash f5440d8c2d16, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-decal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/decal/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Decal Skills

URP Decal Projector creation and configuration (URP only; HDRP decal APIs are not covered here).

Operating Mode

  • Query skills (decal_get_info, decal_find_all) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (decal_create, decal_set_properties, decal_set_properties_batch, decal_ensure_renderer_feature) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • decal_delete carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

URP Package Stub

This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.

Guardrails

Routing:

  • For renderer feature management in general: urp
  • For DecalProjector scene operations: this module

Runtime-first rules:

  • Call decal_ensure_renderer_feature before assuming the current URP renderer is decal-ready
  • Use decal_get_info / decal_find_all to discover real projector state before editing
  • decal_set_properties_batch expects items to be a JSON array string
  • This module targets the URP Decal workflow first; do not assume HDRP decal APIs are covered here

Skills

decal_create

Create a Decal Projector.

decal_get_info

Inspect a Decal Projector.

decal_set_properties

Modify Decal Projector properties.

decal_find_all

List Decal Projectors in the scene.

decal_delete

Delete a Decal Projector GameObject.

decal_set_properties_batch

Batch-edit Decal Projectors.

decal_ensure_renderer_feature

Ensure the target URP renderer has a DecalRendererFeature.

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 70 lines · 147 tokens per session scan A f5440d8c2d16

Subscribe to this mod's changes

unity-decal is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 147 tokens to every session and 980 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens