Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill dots-ecb-orchestrationgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/dots-ecb-orchestration)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/dots-ecb-orchestration"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dots-ecb-orchestration/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/dots-ecb-orchestration"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dots-ecb-orchestration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00082 | $0.01620 |
| Opus 5.5 | $0.00033 | $0.00648 |
| Sonnet 5.5 | $0.00016 | $0.00324 |
| Haiku 4.5 | $0.00008 | $0.00162 |
Grade A, and why
dots-ecb-orchestration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 130 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ECB Orchestration — Senior Patterns
Structural changes inside a scheduled job are forbidden. The EntityCommandBuffer (ECB) records the intent in a job and plays it back on the main thread at a specific phase. Choosing the wrong phase silently delays your change by one frame, deadlocks dependency chains, or splits an atomic state transition.
Intent
Defer structural mutations (and Enabled flips done from jobs) into a recorder, then let a known ECB system play them back at a deterministic point in the frame.
The mental model: pick by playback phase, not by name
| ECB system | Plays back at | Use when |
|---|---|---|
BeginInitializationEntityCommandBufferSystem |
Start of frame, before any simulation | Bootstrapping at frame start |
EndInitializationEntityCommandBufferSystem |
End of init, before simulation | Last chance to set up before sim sees state |
BeginSimulationEntityCommandBufferSystem |
Start of simulation group | Default choice for "next frame" structural changes recorded this frame |
EndSimulationEntityCommandBufferSystem |
End of simulation, before presentation | When you need all sim systems to see the recorded change before presentation reads it |
BeginFixedStepSimulationEntityCommandBufferSystem |
Each fixed step start | Fixed-step physics-coupled mutations |
EndFixedStepSimulationEntityCommandBufferSystem |
Each fixed step end | After fixed-step sim, before per-frame sim |
Decision rule: Identify the reader of the post-change state. Pick the ECB that plays back before that reader.
Senior pattern (single-writer, parallel job)
public partial struct DestroyFallenSystem : ISystem
{
[BurstCompile]
public void OnCreate(ref SystemState state)
{
// Declare the dependency. Don't search for the ECB system every OnUpdate.
state.RequireForUpdate<BeginSimulationEntityCommandBufferSystem.Singleton>();
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
var ecbSingleton = SystemAPI.GetSingleton<BeginSimulationEntityCommandBufferSystem.Singleton>();
var ecb = ecbSingleton.CreateCommandBuffer(state.WorldUnmanaged);
// For parallel-scheduled jobs:
var ecbParallel = ecb.AsParallelWriter();
new DestroyFallenJob
{
EcbParallel = ecbParallel,
}.ScheduleParallel();
}
}
[BurstCompile]
partial struct DestroyFallenJob : IJobEntity
{
public EntityCommandBuffer.ParallelWriter EcbParallel;
void Execute([ChunkIndexInQuery] int chunkIndex, Entity entity, in LocalTransform t)
{
if (t.Position.y < 0f)
EcbParallel.DestroyEntity(chunkIndex, entity);
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 130 lines · 82 tokens per session scan A 9110fb7b0e76
dots-ecb-orchestration is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 82 tokens to every session and 1,620 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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