Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill dots-enableable-componentsgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/dots-enableable-components)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/dots-enableable-components"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dots-enableable-components/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/dots-enableable-components"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dots-enableable-components.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00077 | $0.01487 |
| Opus 5.5 | $0.00031 | $0.00595 |
| Sonnet 5.5 | $0.00015 | $0.00297 |
| Haiku 4.5 | $0.00008 | $0.00149 |
Grade A, and why
dots-enableable-components scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 130 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Enableable Components — Senior Patterns
IEnableableComponent lets you toggle a component on/off without a structural change. No archetype move, no chunk shuffle, no ECB playback. For state that flips often, this is the difference between a 0.05ms system and a 5ms system.
Intent
Model boolean state that changes faster than once per second as an enabled/disabled bit on a present component, not as add/remove of a tag.
Decision rule (memorize this)
| Toggle frequency | Pattern |
|---|---|
| Once per entity lifetime | Add at bake, never toggle — plain IComponentData tag |
| Rare (once per scene, once per quest stage) | Structural add/remove via ECB |
| Frequent (per-second, per-frame, per-hit) | IEnableableComponent — toggle the bit |
Cost model: structural change costs archetype move (potentially copying every component on the entity to a different chunk). Enableable toggle costs one bit flip in the chunk's enabled-mask. At any scale above "occasional" the bit wins by orders of magnitude.
Senior pattern
// Component: just an empty struct or one with payload, marked IEnableableComponent.
public struct Spin : IComponentData, IEnableableComponent
{
public float RadiansPerSecond;
}
public partial struct SpinSystem : ISystem
{
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
var dt = SystemAPI.Time.DeltaTime;
// Default query semantics: only entities whose Spin is ENABLED match.
foreach (var (transform, spin) in
SystemAPI.Query<RefRW<LocalTransform>, RefRO<Spin>>())
{
transform.ValueRW = transform.ValueRO.RotateY(
spin.ValueRO.RadiansPerSecond * dt);
}
}
}
// Toggling the bit from a job: use EnabledRefRW<T>, not AddComponent/RemoveComponent.
[BurstCompile]
partial struct TogglerJob : IJobEntity
{
void Execute(EnabledRefRW<Spin> spinEnabled, in HealthComponent hp)
{
spinEnabled.ValueRW = hp.Current > 0;
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 130 lines · 77 tokens per session scan A e5067c100532
dots-enableable-components is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 77 tokens to every session and 1,487 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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