unity-dotween

unity-dotween is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 222 tokens per session (2,360 once invoked), scanned A, original, MIT.

A Unity add-on for working with DOTween, a library that animates values and objects over time. It checks DOTween setup, describes its available APIs, and can create tween, sequence, and cleanup scripts.

In plain words
What is it for?
Use it to check whether DOTween is installed, inspect settings and modules, find shortcut methods, and generate runtime animation scripts. With DOTween Pro, it can also inspect and configure animation components in the Unity Editor.
Why use it?
It reduces the need to inspect DOTween settings and write repetitive animation code by hand. It also makes missing or invalid DOTween configuration easier to find.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to check whether DOTween is installed, inspect settings and modules, find shortcut methods, and generate runtime animation scripts. With DOTween Pro, it can also inspect and configure animation components in the Unity Editor.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/dotween
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill dotween
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-dotween

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dotween/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/dotween)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/dotween"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dotween/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-dotween

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/dotween"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dotween.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 222 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,360 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00222 $0.02360
Opus 5.5 $0.00089 $0.00944
Sonnet 5.5 $0.00044 $0.00472
Haiku 4.5 $0.00022 $0.00236

Measured 11d ago against content hash 9c388556dc3d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-dotween scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/dotween/SKILL.md · 133 lines

How it starts

The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.

DOTween Skills

DOTween Free/Pro support for project diagnostics, settings, module/API discovery, and runtime script generation. DOTween Pro-only DOTweenAnimation editor-time configuration remains available through dotween_pro_* skills.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query/diagnostic skills (dotween_get_status, dotween_settings_get, dotween_settings_find, dotween_settings_validate, dotween_list_modules, dotween_list_shortcuts, dotween_pro_get_animation, dotween_pro_list_animations) run directly. Mutators (settings configure, script generators, all other dotween_pro_*) are FullAuto — on MODE_RESTRICTED, run the grant protocol.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: dotween_generate_tween_script, dotween_generate_sequence_script, dotween_generate_lifetime_script (all carry MayTriggerReload = true, RiskLevel = "high" because writing a new .cs triggers script compilation + Domain Reload). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN.
  • When DOTween Free/Pro is missing, the DOTweenPresenceDetector does not add the DOTWEEN / DOTWEEN_PRO defines, so most skills return a "not installed" diagnostic instead of executing. The dotween_pro_* family additionally requires Pro because DG.Tweening.DOTweenAnimation is Pro-only.

Prerequisites:

  • DOTween Free or Pro must be installed. DOTweenPresenceDetector adds DOTWEEN / DOTWEEN_PRO defines automatically after install.
  • Free skills work with DOTween Free and Pro: status, settings read/find/validate/configure, module/shortcut listing, runtime script generation.
  • dotween_pro_* skills require DOTween Pro because DG.Tweening.DOTweenAnimation is Pro-only.

Do not confuse Free with Pro:

  • Free skills do not create or emulate DOTweenAnimation components.
  • Runtime tween generation creates .cs scripts only; it does not auto-attach scripts to scene objects because Unity may need a Domain Reload first.
  • For source-level runtime API design rules, load dotween-design.

Read the full file on GitHub · 133 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 133 lines · 222 tokens per session scan A 9c388556dc3d

Subscribe to this mod's changes

unity-dotween is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 222 tokens to every session and 2,360 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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