unity-editor

unity-editor is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 167 tokens per session (1,878 once invoked), scanned A, original, MIT.

A Unity Editor control tool for checking and changing editor state. It can inspect selections, windows, compilation state, tags, and layers, and can manage play mode, undo, redo, and menu commands.

In plain words
What is it for?
Use it to inspect the Unity Editor, select GameObjects, enter or leave play mode, pause, undo or redo changes, run menu commands, and inspect tags or layers.
Why use it?
It avoids confusing editor actions with scene or game-code operations and makes potentially disruptive actions explicit. This helps prevent losing runtime changes when entering, pausing, or leaving play mode.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to inspect the Unity Editor, select GameObjects, enter or leave play mode, pause, undo or redo changes, run menu commands, and inspect tags or layers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/editor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill editor
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-editor

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/editor/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/editor)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/editor"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/editor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-editor

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/editor"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/editor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 167 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,878 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00167 $0.01878
Opus 5.5 $0.00067 $0.00751
Sonnet 5.5 $0.00033 $0.00376
Haiku 4.5 $0.00017 $0.00188

Measured 11d ago against content hash 65ebea073e79, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/editor/SKILL.md · 189 lines

How it starts

The opening of the file, as written. The whole thing — 189 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Editor Skills

Control the Unity Editor itself - enter play mode, manage selection, undo/redo, and execute menu items.

Operating Mode

  • Approval(默认):本模块 Mixed —— editor_get_selection / editor_get_context / editor_get_state / editor_get_tags / editor_get_layers 标 SkillMode.SemiAuto,可直接执行;其余 editor_select / editor_undo / editor_redo / editor_execute_menu 默认 FullAuto,Approval 模式下需 grant。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skill:editor_play / editor_stop / editor_pause(标 MayEnterPlayMode = true,进出 PlayMode 会丢失运行时改动)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • editor_run does not exist → use editor_play to enter play mode
  • editor_compile / editor_recompile do not exist → use debug_force_recompile
  • editor_save does not exist → use editor_execute_menu with menuPath "File/Save"
  • editor_execute_menu requires exact menu path — typos cause silent failure

Routing:

  • For compilation check → use debug module's debug_check_compilation
  • For console errors → use debug module's debug_get_errors
  • For scene save → scene_save (scene module) or editor_execute_menu menuPath="File/Save"

Skills Overview

Skill Description
editor_play Enter play mode
editor_stop Exit play mode
editor_pause Toggle pause
editor_select Select GameObject
editor_get_selection Get selected objects
editor_get_context Get full editor context (selection, assets, scene)
editor_undo Undo last action
editor_redo Redo last action
editor_get_state Get editor state
editor_execute_menu Execute menu item
editor_get_tags Get all tags
editor_get_layers Get all layers
console_set_pause_on_error Pause play mode on error (console module)

Skills

editor_play

Enter play mode. Warning: any unsaved scene changes made during Play mode will be lost when exiting.

Read the full file on GitHub · 189 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 189 lines · 167 tokens per session scan A 65ebea073e79

Subscribe to this mod's changes

unity-editor is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 167 tokens to every session and 1,878 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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