unity-gameobject

unity-gameobject is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 146 tokens per session (4,247 once invoked), scanned A, original, MIT.

A Unity game-development tool for creating and changing GameObjects, the objects that make up a Unity scene. It handles their position, rotation, size, parent-child hierarchy, names, tags, layers, and active state.

In plain words
What is it for?
Use it to create, find, rename, duplicate, delete, or transform Unity GameObjects and organise their scene hierarchy.
Why use it?
It avoids manually changing many scene objects through the Unity editor or using the wrong operation for a requested change. Batch operations can handle multiple objects together.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to create, find, rename, duplicate, delete, or transform Unity GameObjects and organise their scene hierarchy.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/gameobject
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill gameobject
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-gameobject

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/gameobject/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/gameobject)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/gameobject"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/gameobject/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-gameobject

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/gameobject"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/gameobject.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 146 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,247 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00146 $0.04247
Opus 5.5 $0.00058 $0.01699
Sonnet 5.5 $0.00029 $0.00849
Haiku 4.5 $0.00015 $0.00425

Measured 11d ago against content hash 04e390409d59, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-gameobject scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/gameobject/SKILL.md · 376 lines

How it starts

The opening of the file, as written. The whole thing — 376 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity GameObject Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ objects to reduce API calls from N to 1.

Operating Mode

  • Approval(默认):本模块多为 SkillMode.FullAuto,调用需用户 grant;grant 后服务端一步执行并返结果。
  • Auto / Bypass:直接执行。
  • 含 NeverInSemi 高危 skill:gameobject_delete / gameobject_delete_batch(标记 Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或用户 Allowlist 命中可调。

DO NOT (common hallucinations):

  • gameobject_move / gameobject_rotate / gameobject_set_scale do not exist → use gameobject_set_transform (handles position, rotation, and scale together)
  • gameobject_set_position does not exist → use gameobject_set_transform with posX/posY/posZ
  • gameobject_add_component does not exist → use component_add (component module)
  • gameobject_get_transform does not exist → use gameobject_get_info (returns position/rotation/scale)

Routing:

  • To add/remove components → use component module
  • To set material/color → use material module
  • To search objects by name/tag/component → gameobject_find (this module) or scene_find_objects (scene module, SkillMode.SemiAuto)

Object Targeting: All single-object skills accept three identifiers: name (string), instanceId (int, preferred for precision), path (string, hierarchy path like "Parent/Child"). Provide at least one. When only name is shown in a parameter table, instanceId and path are also accepted.

Skills Overview

Single Object Batch Version Use Batch When
gameobject_create gameobject_create_batch Creating 2+ objects
gameobject_delete gameobject_delete_batch Deleting 2+ objects
gameobject_duplicate gameobject_duplicate_batch Duplicating 2+ objects
gameobject_rename gameobject_rename_batch Renaming 2+ objects
gameobject_set_transform gameobject_set_transform_batch Moving 2+ objects
gameobject_set_active gameobject_set_active_batch Toggling 2+ objects
gameobject_set_parent gameobject_set_parent_batch Parenting 2+ objects
- gameobject_set_layer_batch Setting layer on 2+ objects
- gameobject_set_tag_batch Setting tag on 2+ objects

Read the full file on GitHub · 376 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 376 lines · 146 tokens per session scan A 04e390409d59

Subscribe to this mod's changes

unity-gameobject is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 146 tokens to every session and 4,247 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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