unity-graphics

unity-graphics is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 174 tokens per session (997 once invoked), scanned A, original, MIT.

A Unity guide for project-wide graphics and quality settings, including render pipeline assignments, quality levels, included shaders, fog, and lighting-related options. A render pipeline is the system Unity uses to draw a game's graphics.

In plain words
What is it for?
Use it to inspect or change Unity quality settings, render pipeline assets, included shaders, and shader stripping.
Why use it?
It gives agents the correct settings and boundaries for changing graphics configuration across a Unity project without relying on a specific rendering package.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to inspect or change Unity quality settings, render pipeline assets, included shaders, and shader stripping.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/graphics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill graphics
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/graphics/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/graphics)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/graphics"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/graphics"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 174 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 997 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00174 $0.00997
Opus 5.5 $0.00070 $0.00399
Sonnet 5.5 $0.00035 $0.00199
Haiku 4.5 $0.00017 $0.00100

Measured 11d ago against content hash 208dddea59ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/graphics/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Graphics Skills

Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.

Operating Mode

  • Query skills (graphics_get_overview, graphics_get_quality_settings, graphics_get_render_pipeline_assets, graphics_list_always_included_shaders, graphics_get_shader_stripping) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (graphics_set_quality_level, graphics_set_default_render_pipeline, graphics_set_quality_render_pipeline, graphics_add_always_included_shader, graphics_remove_always_included_shader, graphics_set_shader_stripping) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi). graphics_remove_always_included_shader is a list mutation, not a SkillOperation.Delete.

Guardrails

Routing:

  • For current render pipeline detection only: project_get_render_pipeline
  • For SRP/quality configuration: use this module, not project_*

Skills

graphics_get_overview

Get a graphics/quality/render-pipeline summary.

graphics_get_quality_settings

List quality levels and their render pipeline overrides.

graphics_set_quality_level

Switch the active quality level.

graphics_get_render_pipeline_assets

List default/current/per-quality render pipeline assets.

graphics_set_default_render_pipeline

Set or clear the default SRP asset.

graphics_set_quality_render_pipeline

Assign or clear the SRP asset for a specific quality level.

graphics_list_always_included_shaders

List shaders in Always Included Shaders.

graphics_add_always_included_shader

Add a shader to Always Included Shaders.

graphics_remove_always_included_shader

Remove a shader from Always Included Shaders.

Read the full file on GitHub · 72 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 72 lines · 174 tokens per session scan A 208dddea59ba

Subscribe to this mod's changes

unity-graphics is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 174 tokens to every session and 997 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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