Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill historygit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/history)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/history"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/history/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/history"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/history.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00096 | $0.00636 |
| Opus 5.5 | $0.00038 | $0.00254 |
| Sonnet 5.5 | $0.00019 | $0.00127 |
| Haiku 4.5 | $0.00010 | $0.00064 |
Grade A, and why
unity-history scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
History Skills
Manage Unity Editor undo/redo history.
Operating Mode
本模块全部 3 个 skill (history_undo / history_redo / history_get_current) 均标 SkillMode.SemiAuto,Approval / Auto / Bypass 三档下都可直接执行。不含 NeverInSemi 高危 skill。
DO NOT (common hallucinations):
history_list/history_getdo not exist → usehistory_get_currentfor current undo grouphistory_cleardoes not exist → Unity undo history cannot be cleared via APIhistory_savedoes not exist → undo history is managed by Unity automatically
Routing:
- For simple undo/redo →
history_undo/history_redo(this module) oreditor_undo/editor_redo - For persistent task-level undo → use
workflowmodule - For conversation-level undo → use
workflowmodule'sworkflow_session_undo
Skills
history_undo
Undo the last operation. Parameters:
steps(int, optional, default 1): Number of operations to undo.
history_redo
Redo the last undone operation. Parameters:
steps(int, optional, default 1): Number of operations to redo.
history_get_current
Get current undo history state. Parameters: None.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 54 lines · 96 tokens per session scan A b16d453c7397
unity-history is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 96 tokens to every session and 636 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
Other skills, from other repositories
playtest-report
Structured playtest report template, or turn existing playtest notes into structured feedback.
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
motion
Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.