unity-history

unity-history is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 96 tokens per session (636 once invoked), scanned A, original, MIT.

A Unity Editor tool for moving backward or forward through the editor's built-in undo history. It can undo or redo one or more operations and report the current undo group.

In plain words
What is it for?
Use it to undo or redo recent Unity Editor operations, including several steps at once, or check the current undo group.
Why use it?
It avoids manually repeating editor actions when you need to restore or reapply recent changes. It also makes clear that Unity manages this history and does not provide commands to clear or save it.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to undo or redo recent Unity Editor operations, including several steps at once, or check the current undo group.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/history
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill history
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-history

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/history/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/history)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/history"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/history/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-history

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/history"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/history.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 636 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.00636
Opus 5.5 $0.00038 $0.00254
Sonnet 5.5 $0.00019 $0.00127
Haiku 4.5 $0.00010 $0.00064

Measured 11d ago against content hash b16d453c7397, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-history scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/history/SKILL.md · 54 lines

What it actually says

History Skills

Manage Unity Editor undo/redo history.

Operating Mode

本模块全部 3 个 skill (history_undo / history_redo / history_get_current) 均标 SkillMode.SemiAuto,Approval / Auto / Bypass 三档下都可直接执行。不含 NeverInSemi 高危 skill。

DO NOT (common hallucinations):

  • history_list / history_get do not exist → use history_get_current for current undo group
  • history_clear does not exist → Unity undo history cannot be cleared via API
  • history_save does not exist → undo history is managed by Unity automatically

Routing:

  • For simple undo/redo → history_undo / history_redo (this module) or editor_undo / editor_redo
  • For persistent task-level undo → use workflow module
  • For conversation-level undo → use workflow module's workflow_session_undo

Skills

history_undo

Undo the last operation. Parameters:

  • steps (int, optional, default 1): Number of operations to undo.

history_redo

Redo the last undone operation. Parameters:

  • steps (int, optional, default 1): Number of operations to redo.

history_get_current

Get current undo history state. Parameters: None.

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 54 lines · 96 tokens per session scan A b16d453c7397

Subscribe to this mod's changes

unity-history is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 96 tokens to every session and 636 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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