unity-light

unity-light is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 164 tokens per session (2,935 once invoked), scanned A, original, MIT.

A Unity toolset for creating and configuring scene lights, reflection probes, and light probe groups. Reflection probes capture surroundings for realistic reflections, while light probes store lighting information for moving objects.

In plain words
What is it for?
It helps create or configure Directional, Point, Spot, and Area lights, enable or disable groups of lights, place reflection probes and light probe grids, and inspect lightmap settings.
Why use it?
It provides separate operations for inspecting and changing lighting objects and settings, including batch operations for multiple lights.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It helps create or configure Directional, Point, Spot, and Area lights, enable or disable groups of lights, place reflection probes and light probe grids, and inspect lightmap settings.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/light
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill light
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-light

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/light/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/light)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/light"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/light/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-light

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/light"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/light.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 164 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,935 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00164 $0.02935
Opus 5.5 $0.00066 $0.01174
Sonnet 5.5 $0.00033 $0.00587
Haiku 4.5 $0.00016 $0.00294

Measured 11d ago against content hash 7ceb0916ea75, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-light scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/light/SKILL.md · 249 lines

How it starts

The opening of the file, as written. The whole thing — 249 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Light Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ lights.

Operating Mode

  • Approval (default): mutating skills (light_create, light_set_properties, light_set_properties_batch, light_set_enabled, light_set_enabled_batch, light_add_probe_group, light_add_reflection_probe) need user grant; grant triggers a single server-side execution that returns the result.
  • Auto / Bypass: those skills execute directly.
  • Query skills (light_get_info, light_find_all, light_get_lightmap_settings) are SkillMode.SemiAuto — they run in all three modes without grant.
  • This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi); to remove a Light, call gameobject_delete from the gameobject module.

Guardrails

DO NOT (common hallucinations):

  • light_add does not exist → use light_create (creates a new light GameObject)
  • light_set_color / light_set_intensity do not exist → use light_set_properties (sets color, intensity, range, shadows together)
  • light_delete does not exist → use gameobject_delete on the light's GameObject
  • light_set_shadow does not exist → use light_set_properties with shadows parameter ("none"/"hard"/"soft")

Routing:

  • For lightmap baking settings → light_get_lightmap_settings (this module)
  • For reflection probes → light_add_reflection_probe (this module)
  • For light probe groups → light_add_probe_group (this module)

Object Targeting: All single-object skills accept name (string) and instanceId (int, preferred). Provide at least one. path (hierarchy path) is also accepted where noted.

Skills Overview

Single Object Batch Version Use Batch When
light_set_properties light_set_properties_batch Configuring 2+ lights
light_set_enabled light_set_enabled_batch Toggling 2+ lights

No batch needed:

  • light_create - Create a light
  • light_get_info - Get light information
  • light_find_all - Find all lights (returns list)
  • light_add_probe_group - Add a Light Probe Group with optional grid layout
  • light_add_reflection_probe - Create a Reflection Probe at a position
  • light_get_lightmap_settings - Inspect Lightmap baking settings

Read the full file on GitHub · 249 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 249 lines · 164 tokens per session scan A 7ceb0916ea75

Subscribe to this mod's changes

unity-light is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 164 tokens to every session and 2,935 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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