unity-optimization

unity-optimization is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 269 tokens per session (2,079 once invoked), scanned A, a copy of unity-optimization, MIT.

A Unity project optimization toolkit for inspecting and changing imported textures, meshes, audio, scenes, and GameObjects. It can compress assets, find duplicates or large files, examine scene complexity and transparent overdraw, set static flags, and configure level-of-detail groups.

In plain words
What is it for?
Use it to review scene polygon and material counts, find large or duplicate assets, compress textures, meshes, or audio, configure static GameObjects, set level-of-detail groups, and inspect transparent overdraw.
Why use it?
It helps locate assets and scene settings that may waste memory or reduce game performance. It also makes bulk changes easier, while changes that write settings require user approval.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to review scene polygon and material counts, find large or duplicate assets, compress textures, meshes, or audio, configure static GameObjects, set level-of-detail groups, and inspect transparent overdraw.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/optimization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill optimization
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-optimization

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/optimization/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/optimization)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/optimization"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/optimization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-optimization

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/optimization"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/optimization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 269 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,079 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00269 $0.02079
Opus 5.5 $0.00108 $0.00832
Sonnet 5.5 $0.00054 $0.00416
Haiku 4.5 $0.00027 $0.00208

Measured 11d ago against content hash 35fb1da261db, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-optimization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to unity-optimization — 29 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-skills/skills/optimization/SKILL.md · 152 lines

How it starts

The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Optimization Skills

Optimize project assets (Textures, Models).

Operating Mode

  • Approval(默认): 只读分析类 skill(optimize_analyze_scene / optimize_find_large_assets / optimize_get_static_flags / optimize_find_duplicate_materials / optimize_analyze_overdraw,标 SkillMode.SemiAuto)直接执行;写型 skill(optimize_textures / optimize_mesh_compression / optimize_audio_compression / optimize_set_static_flags / optimize_set_lod_group,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。
  • Auto / Bypass: 直接执行。
  • 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 写型 skill 改的是 Importer / 组件设置,会重新导入资源,但不会触发 Domain Reload,也不会被 IsForbiddenInSemi 拦截。批量操作前务必检查筛选范围(filter / assetType),改完无 dry-run 回滚。

DO NOT (common hallucinations):

  • optimize_scene / optimization_run do not exist → use specific skills: optimize_analyze_scene, optimize_find_large_assets, optimize_find_duplicate_materials, etc.
  • optimize_compress / optimize_compress_textures / optimize_compress_meshes / optimize_compress_audio do not exist → use optimize_textures (textures), optimize_mesh_compression (meshes), optimize_audio_compression (audio)
  • optimize_set_lod / optimize_setup_lod do not exist → use optimize_set_lod_group
  • Optimization skills are analysis + action tools — always review results before applying batch changes

Routing:

  • For profiler metrics → use profiler module
  • For static batching flags → optimize_set_static_flags (this module)
  • For performance review guidance → load performance advisory module

Skills

optimize_textures

Optimize texture settings (maxSize, compression). Returns list of modified textures.

Parameter Type Required Default Description
maxTextureSize int No 2048 Max texture size
enableCrunch bool No true Enable crunch compression
compressionQuality int No 50 Compression quality 0-100
filter string No "" Asset filter

Read the full file on GitHub · 152 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 152 lines · 269 tokens per session scan A 35fb1da261db

Subscribe to this mod's changes

unity-optimization is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 269 tokens to every session and 2,079 once invoked, about $0.0011 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 89% identical to unity-optimization, differing in 29 lines, and is treated as a copy.

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