unity-package

unity-package is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 138 tokens per session (1,545 once invoked), scanned A, original, MIT.

A set of Unity Package Manager tools for searching, inspecting, installing, removing, refreshing, and checking dependencies for Unity packages. Packages are reusable libraries or tools added to a Unity project.

In plain words
What is it for?
It is for listing packages, checking versions and dependencies, and setting up packages such as Cinemachine and Splines.
Why use it?
It avoids managing package versions and dependencies manually and makes package changes easier to inspect and track.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It is for listing packages, checking versions and dependencies, and setting up packages such as Cinemachine and Splines.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/package
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill package
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-package

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/package/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/package)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/package"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/package/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-package

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/package"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/package.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 138 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,545 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00138 $0.01545
Opus 5.5 $0.00055 $0.00618
Sonnet 5.5 $0.00028 $0.00309
Haiku 4.5 $0.00014 $0.00154

Measured 11d ago against content hash e3d35314edd0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-package scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/package/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Package Skills

Manage installed Unity packages and package-related helper flows such as Cinemachine and Splines setup.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query skills (package_list, package_check, package_search, package_get_dependencies, package_get_versions, package_get_cinemachine_status) run directly. Mutators (package_install, package_remove, package_install_cinemachine, package_install_splines, package_refresh) are FullAuto — on MODE_RESTRICTED, run the grant protocol.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: package_install and package_remove (MayTriggerReload = true, RiskLevel = "high"; package_remove also carries SkillOperation.Delete). They are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN.
  • Install/remove/refresh jobs return immediately with a jobId; the actual package import + Domain Reload happens asynchronously and may make the REST server transiently unavailable. Poll with job_status / job_wait.

DO NOT (common hallucinations):

  • package_add / package_update do not exist -> use package_install
  • package_get_info does not exist -> use package_list, package_check, package_get_dependencies, or package_get_versions
  • package_search searches the installed package cache only; it does not query the Unity Registry
  • package_list, package_search, package_get_dependencies, and package_get_versions can return "Package list not ready" until package_refresh completes
  • Package install/remove/refresh jobs can trigger package import and Domain Reload; expect transient server unavailability and use returned job IDs

Routing:

  • For Cinemachine quick setup -> use package_install_cinemachine
  • For Splines quick setup -> use package_install_splines
  • For project manifest inspection -> use project_get_packages
  • For define symbol changes after package installation -> use debug_set_defines

Read the full file on GitHub · 139 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 139 lines · 138 tokens per session scan A e3d35314edd0

Subscribe to this mod's changes

unity-package is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 138 tokens to every session and 1,545 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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