Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill packagegit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/package)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/package"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/package/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/package"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/package.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00138 | $0.01545 |
| Opus 5.5 | $0.00055 | $0.00618 |
| Sonnet 5.5 | $0.00028 | $0.00309 |
| Haiku 4.5 | $0.00014 | $0.00154 |
Grade A, and why
unity-package scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Package Skills
Manage installed Unity packages and package-related helper flows such as Cinemachine and Splines setup.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default): query skills (
package_list,package_check,package_search,package_get_dependencies,package_get_versions,package_get_cinemachine_status) run directly. Mutators (package_install,package_remove,package_install_cinemachine,package_install_splines,package_refresh) are FullAuto — onMODE_RESTRICTED, run the grant protocol. - Auto / Bypass: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module:
package_installandpackage_remove(MayTriggerReload = true,RiskLevel = "high";package_removealso carriesSkillOperation.Delete). They are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returnsMODE_FORBIDDEN. - Install/remove/refresh jobs return immediately with a
jobId; the actual package import + Domain Reload happens asynchronously and may make the REST server transiently unavailable. Poll withjob_status/job_wait.
DO NOT (common hallucinations):
package_add/package_updatedo not exist -> usepackage_installpackage_get_infodoes not exist -> usepackage_list,package_check,package_get_dependencies, orpackage_get_versionspackage_searchsearches the installed package cache only; it does not query the Unity Registrypackage_list,package_search,package_get_dependencies, andpackage_get_versionscan return "Package list not ready" untilpackage_refreshcompletes- Package install/remove/refresh jobs can trigger package import and Domain Reload; expect transient server unavailability and use returned job IDs
Routing:
- For Cinemachine quick setup -> use
package_install_cinemachine - For Splines quick setup -> use
package_install_splines - For project manifest inspection -> use
project_get_packages - For define symbol changes after package installation -> use
debug_set_defines
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 139 lines · 138 tokens per session scan A e3d35314edd0
unity-package is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 138 tokens to every session and 1,545 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
Other skills, from other repositories
playtest-report
Structured playtest report template, or turn existing playtest notes into structured feedback.
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
motion
Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.