unity-project

unity-project is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 151 tokens per session (1,147 once invoked), scanned A, original, MIT.

A read-only Unity project information tool that reports settings and assets such as the Unity version, render pipeline, packages, shaders, layers, tags, and build or player settings. It can also add a custom tag.

In plain words
What is it for?
Use it to inspect Unity project metadata, list installed packages and shaders, review tags and layers, and check build or player settings before development work.
Why use it?
It avoids searching through Unity's project files or editor menus to find configuration details. It also makes clear which settings can only be read through this tool.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to inspect Unity project metadata, list installed packages and shaders, review tags and layers, and check build or player settings before development work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/project
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill project
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/project/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/project)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/project"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/project/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-project

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/project"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 151 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,147 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00151 $0.01147
Opus 5.5 $0.00060 $0.00459
Sonnet 5.5 $0.00030 $0.00229
Haiku 4.5 $0.00015 $0.00115

Measured 11d ago against content hash de37104857ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/project/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Skills

Project information and configuration.

Operating Mode

本模块除 project_add_tag(Operation = Create,未设 Mode 字段,默认 FullAuto,Approval 模式下需 grant)外,其余 8 个 skill(project_get_info / project_get_render_pipeline / project_list_shaders / project_get_build_settings / project_get_packages / project_get_layers / project_get_tags / project_get_player_settings)均标 SkillMode.SemiAuto 且为只读 Query,Approval / Auto / Bypass 三档下都可直接执行。不含 NeverInSemi 高危 skill。

Player Settings、Build Settings、Layer 通过本模块只读获取;如需编辑,请使用 editor_execute_menu 打开 Edit/Project Settings... 或 File/Build Settings...(菜单本身在 editor 模块为 SemiAuto,可直接执行)。

DO NOT (common hallucinations):

  • project_save does not exist → use scene_save (scene module) or editor_execute_menu menuPath="File/Save"
  • project_settings does not exist → use specific skills: project_get_render_pipeline, project_get_build_settings, etc.
  • project_set_resolution / project_set_player_settings do not exist → Player Settings are read-only via project_get_player_settings; to edit, open Project Settings via editor_execute_menu with Edit/Project Settings...
  • project_create does not exist → projects are created via Unity Hub, not REST API

Routing:

  • For graphics / quality / SRP configuration → use the graphics module
  • For Layer/Tag management → project_add_tag (this module); Layers are read-only via project_get_layers (edit via editor_execute_menu → Edit/Project Settings...)
  • For build settings → project_get_build_settings (read-only; use editor_execute_menu → File/Build Settings... to edit)

Skills

project_get_info

Get project information including render pipeline, Unity version, and settings. Parameters: None.

project_get_render_pipeline

Get current render pipeline type and recommended shaders. Parameters: None.

project_list_shaders

List all available shaders in the project. Parameters:

  • filter (string, optional): Filter by name.
  • limit (int, optional): Max results (default 50).

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 102 lines · 151 tokens per session scan A de37104857ad

Subscribe to this mod's changes

unity-project is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 151 tokens to every session and 1,147 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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