unity-sample

unity-sample is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 111 tokens per session (816 once invoked), scanned A, original, MIT.

A set of small Unity examples for checking API connectivity and demonstrating basic scene operations. It can create and modify primitive cubes and spheres, inspect a scene, and delete objects under restricted conditions.

In plain words
What is it for?
Use it for smoke tests, health checks, beginner examples, and simple demonstrations of creating, finding, moving, rotating, scaling, or deleting Unity objects.
Why use it?
It provides a quick way to verify that the Unity connection works before using production tools. These examples are explicitly for tests and demonstrations, not normal production work.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it for smoke tests, health checks, beginner examples, and simple demonstrations of creating, finding, moving, rotating, scaling, or deleting Unity objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/sample
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill sample
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-sample

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/sample/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/sample)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/sample"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/sample/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-sample

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/sample"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/sample.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 816 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.00816
Opus 5.5 $0.00044 $0.00326
Sonnet 5.5 $0.00022 $0.00163
Haiku 4.5 $0.00011 $0.00082

Measured 11d ago against content hash 5915b5503c47, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-sample scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/sample/SKILL.md · 74 lines

What it actually says

Sample Skills

Basic examples for testing the API.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query skills (get_scene_info, find_objects_by_name) run directly. Creators/mutators (create_cube, create_sphere, set_object_position, set_object_rotation, set_object_scale) are FullAuto — on MODE_RESTRICTED, run the grant protocol.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: delete_object (SkillOperation.Delete). It is reachable only under Bypass or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN.

DO NOT (common hallucinations):

  • Sample skills are basic test/demo skills — do not use them for production work
  • sample_create is a simplified version of gameobject_create — prefer the full gameobject module
  • sample_hello / sample_ping are connectivity test skills only

Routing:

  • For actual GameObject operations → use gameobject module
  • For server health check → use Python helper's unity_skills.health()

Skills

create_cube

Create a cube primitive. Parameters: x, y, z, name

create_sphere

Create a sphere primitive. Parameters: x, y, z, name

delete_object

Delete object by name. Parameters: objectName

find_objects_by_name

Find objects containing string. Parameters: nameContains (name is also accepted as a compatibility alias)

set_object_position

Set object position. Parameters: objectName, x, y, z

set_object_rotation

Set object rotation. Parameters: objectName, x, y, z

set_object_scale

Set object scale. Parameters: objectName, x, y, z

get_scene_info

Get current scene information. Parameters: None.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 74 lines · 111 tokens per session scan A 5915b5503c47

Subscribe to this mod's changes

unity-sample is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 111 tokens to every session and 816 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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