unity-script-roles

unity-script-roles is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 88 tokens per session (400 once invoked), scanned A, original, MIT.

A Unity planning guide for assigning clear responsibilities to game scripts, such as scene bridges, data objects, pure C# services, controllers, or startup helpers.

In plain words
What is it for?
It helps plan script names, roles, responsibilities, dependencies, and the reason each role fits before generating a group of gameplay scripts.
Why use it?
It prevents every class from becoming a Unity component and helps keep gameplay logic separate from scene-specific code.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It helps plan script names, roles, responsibilities, dependencies, and the reason each role fits before generating a group of gameplay scripts.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/script-roles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill script-roles
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-script-roles

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/script-roles/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/script-roles)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/script-roles"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/script-roles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-script-roles

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/script-roles"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/script-roles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 400 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.00400
Opus 5.5 $0.00035 $0.00160
Sonnet 5.5 $0.00018 $0.00080
Haiku 4.5 $0.00009 $0.00040

Measured 11d ago against content hash 12f117902935, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-script-roles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/script-roles/SKILL.md · 48 lines

What it actually says

Unity Script Roles

Use this skill before creating a batch of gameplay scripts.

Goal

Turn a rough script list into explicit roles so AI does not generate everything as MonoBehaviour.

Output Format

  • Script name
  • Recommended role
  • Main responsibility
  • Main dependencies
  • Why this role fits better than the alternatives

Common Roles

  • MonoBehaviour bridge
  • ScriptableObject config/data
  • pure C# domain/service
  • presenter / controller
  • state / state machine node
  • installer / bootstrap helper

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not make every class a MonoBehaviour.
  • Do not force ScriptableObject onto runtime state that should stay in memory-only objects.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 48 lines · 88 tokens per session scan A 12f117902935

Subscribe to this mod's changes

unity-script-roles is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 88 tokens to every session and 400 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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