unity-scriptableobject

unity-scriptableobject is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 136 tokens per session (1,418 once invoked), scanned A, original, MIT.

A tool for managing Unity ScriptableObjects, which are reusable data assets stored in a Unity project. It can work with these assets, their fields, their types, and JSON import or export.

In plain words
What is it for?
Use it to create, read, edit, duplicate, find, delete, list, import, or export ScriptableObject assets and their data.
Why use it?
It provides a defined way to inspect and change game data assets instead of treating them as ordinary source files. It also distinguishes read operations from changes and deletion.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to create, read, edit, duplicate, find, delete, list, import, or export ScriptableObject assets and their data.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/scriptableobject
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill scriptableobject
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-scriptableobject

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/scriptableobject/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/scriptableobject)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/scriptableobject"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/scriptableobject/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-scriptableobject

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/scriptableobject"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/scriptableobject.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 136 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,418 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00136 $0.01418
Opus 5.5 $0.00054 $0.00567
Sonnet 5.5 $0.00027 $0.00284
Haiku 4.5 $0.00014 $0.00142

Measured 11d ago against content hash b7a9719bb7af, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-scriptableobject scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/scriptableobject/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ScriptableObject Skills

Create and manage ScriptableObject assets.

Operating Mode

  • Approval(默认):本模块 Mixed —— scriptableobject_get / scriptableobject_list_types / scriptableobject_find / scriptableobject_export_json 标 SkillMode.SemiAuto,可直接执行;写类 skill (scriptableobject_create / scriptableobject_set / scriptableobject_set_batch / scriptableobject_duplicate / scriptableobject_import_json) 标 SkillMode.FullAuto,需 grant 单次执行返结果。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skill:scriptableobject_delete(Operation.Delete)。该 skill 在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • scriptableobject_create_type does not exist → create SO scripts via script_create with template "ScriptableObject"
  • scriptableobject_get_properties / scriptableobject_read do not exist → use scriptableobject_get
  • scriptableobject_set_property / scriptableobject_set_field do not exist → use scriptableobject_set (single field) or scriptableobject_set_batch (multiple fields)
  • scriptableobject_save does not exist → changes are auto-saved to the asset

Routing:

  • For ScriptableObject script creation → use script module with template "ScriptableObject"
  • For JSON import/export → scriptableobject_import_json / scriptableobject_export_json (this module)

Skills

scriptableobject_create

Create a new ScriptableObject asset. Parameters:

  • typeName (string): ScriptableObject type name.
  • savePath (string): Asset save path.

scriptableobject_get

Get properties of a ScriptableObject. Parameters:

  • assetPath (string): Asset path.

scriptableobject_set

Set a field/property on a ScriptableObject. Parameters:

  • assetPath (string): Asset path.
  • fieldName (string): Field or property name.
  • value (string): Value to set.

scriptableobject_list_types

List available ScriptableObject types in the project. Parameters:

  • filter (string, optional): Filter by name.

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 122 lines · 136 tokens per session scan A b7a9719bb7af

Subscribe to this mod's changes

unity-scriptableobject is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 136 tokens to every session and 1,418 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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