unity-timeline

unity-timeline is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 124 tokens per session (2,181 once invoked), scanned A, a copy of unity-timeline, MIT.

A set of tools for creating and editing Unity Timeline assets, which arrange animation, audio, game-object actions, and signals along a time track. It also controls preview playback through Unity's PlayableDirector.

In plain words
What is it for?
Use it to build cutscenes and timed sequences, add typed tracks and clips, connect tracks to scene objects, set duration or looping, and preview the result.
Why use it?
It provides the documented operations and limits for Timeline work, helping avoid using nonexistent operations or confusing clips with keyframes. It also makes clear that playback is an editor preview, not game Play mode.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to build cutscenes and timed sequences, add typed tracks and clips, connect tracks to scene objects, set duration or looping, and preview the result.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/timeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill timeline
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-timeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/timeline/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/timeline)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/timeline"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/timeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-timeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/timeline"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/timeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 124 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,181 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00124 $0.02181
Opus 5.5 $0.00050 $0.00872
Sonnet 5.5 $0.00025 $0.00436
Haiku 4.5 $0.00012 $0.00218

Measured 11d ago against content hash 0c17a81d705f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-timeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to unity-timeline — 31 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-skills/skills/timeline/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Timeline Skills

Create and modify Unity Timeline assets — add typed tracks, drop clips on tracks, bind objects, set duration / wrap mode, and play/pause/stop the editor preview through the PlayableDirector.

Operating Mode

  • Approval(默认):查询类 skill(timeline_list_tracks,源码标 SkillMode.SemiAuto)直接执行;其余变更/播放类(timeline_create / add_*_track / timeline_add_clip / timeline_set_duration / timeline_play / timeline_set_binding,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skill:timeline_remove_track 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
  • timeline_play 仅驱动 Editor 预览(PlayableDirector.Evaluate / Play 在编辑器上下文),不会进入 Play mode。

DO NOT (common hallucinations):

  • timeline_create_animation / timeline_add_track do not exist → use the typed track skills: timeline_add_animation_track, timeline_add_audio_track, timeline_add_activation_track, timeline_add_control_track, timeline_add_signal_track
  • timeline_add_keyframe does not exist → Timeline uses clips, not direct keyframes; use timeline_add_clip
  • timeline_set_duration sets the Timeline asset duration, not individual clip duration

Routing:

  • For Animator parameters/states → use animator module
  • For runtime animation playback → use editor_play or write C# via script module

Skills

timeline_create

Create a new Timeline asset and Director instance.

Parameter Type Required Default Description
name string Yes - Name of the timeline/object
folder string No "Assets/Timelines" Folder to save asset

Returns: { success, assetPath, gameObjectName, directorInstanceId }

timeline_add_audio_track

Add an Audio track to a Timeline.

Parameter Type Required Default Description
name string No - GameObject name with PlayableDirector
instanceId int No 0 GameObject instance ID
path string No - GameObject hierarchy path
trackName string No "Audio Track" Name of the new track

Read the full file on GitHub · 188 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 188 lines · 124 tokens per session scan A 0c17a81d705f

Subscribe to this mod's changes

unity-timeline is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 124 tokens to every session and 2,181 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 91% identical to unity-timeline, differing in 31 lines, and is treated as a copy.

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