unity-uitoolkit

unity-uitoolkit is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 158 tokens per session (3,017 once invoked), scanned A, original, MIT.

A Unity UI Toolkit toolset for building interfaces with UXML layouts and USS stylesheets. UI Toolkit is Unity's system for arranging and styling editor or in-game user interfaces.

In plain words
What is it for?
It is for creating or editing UXML layouts, USS styles, UIDocuments, PanelSettings, editor windows, and runtime interfaces in Unity.
Why use it?
It provides task-specific operations for creating and changing UI files and connecting them to Unity scenes, without confusing this system with Unity's older Canvas-based UI.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It is for creating or editing UXML layouts, USS styles, UIDocuments, PanelSettings, editor windows, and runtime interfaces in Unity.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/uitoolkit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill uitoolkit
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-uitoolkit

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/uitoolkit/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/uitoolkit)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/uitoolkit"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/uitoolkit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-uitoolkit

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/uitoolkit"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/uitoolkit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 158 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,017 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00158 $0.03017
Opus 5.5 $0.00063 $0.01207
Sonnet 5.5 $0.00032 $0.00603
Haiku 4.5 $0.00016 $0.00302

Measured 11d ago against content hash 1893123816f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-uitoolkit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/uitoolkit/SKILL.md · 194 lines

How it starts

The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity UI Toolkit Skills

Use this module for Unity UI Toolkit only: UXML for structure, USS for styling, UIDocument for scene attachment, and PanelSettings for runtime rendering.

Requires Unity 2022.3+. Do not mix this module with ui_* UGUI/Canvas skills. Localization: Match visible UI text to the user's language. Chinese conversation -> Chinese labels/placeholders/button text. USS class names and CSS variables stay English.

Operating Mode

  • Approval(默认):查询类 skill(uitk_read_file / uitk_find_files / uitk_get_panel_settings / uitk_list_documents / uitk_inspect_uxml / uitk_list_uss_variables / uitk_inspect_document,源码标 SkillMode.SemiAuto)直接执行;其余文件/场景写入类(uitk_create_* / uitk_write_file / uitk_add_* / uitk_modify_element 等,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skill:uitk_delete_file、uitk_remove_element、uitk_remove_uss_rule 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
  • Asset 重导行为:所有写文件/删文件 skill 通过 AssetDatabase.ImportAsset(path) 对单个 USS/UXML 资产单独触发导入,不会调 AssetDatabase.Refresh() 触发全项目扫描;批量创建依次单独 Import。但 USS/UXML 是 ScriptedImporter 类型,Import 仍会重建依赖此资产的 PanelSettings/UIDocument 引用,触发 IMGUI 检查器刷新与场景视图重绘。

DO NOT (common hallucinations):

  • uitoolkit_create_button / uitoolkit_create_label do not exist -> use uitk_add_element
  • uitoolkit_set_style does not exist -> use uitk_add_uss_rule, uitk_remove_uss_rule, or uitk_modify_element
  • uitoolkit_create_canvas does not exist -> UI Toolkit uses UIDocument, not Canvas
  • uitk_* and ui_* are different systems. Do not mix UI Toolkit structure/styling assumptions into UGUI workflows
  • USS is not full CSS. display:grid, box-shadow, calc(), @media, ::before, z-index, and gradients are unsupported

Routing:

  • For UGUI Canvas/Button/Text/Image -> use the ui module
  • For XR world-space Canvas conversion -> use xr_setup_ui_canvas
  • For generated starter layouts -> use uitk_create_from_template
  • For attaching an existing UXML to a scene object -> use uitk_create_document or uitk_set_document

Read the full file on GitHub · 194 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 194 lines · 158 tokens per session scan A 1893123816f4

Subscribe to this mod's changes

unity-uitoolkit is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 158 tokens to every session and 3,017 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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