Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill uitoolkitgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/uitoolkit)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/uitoolkit"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/uitoolkit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/uitoolkit"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/uitoolkit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00158 | $0.03017 |
| Opus 5.5 | $0.00063 | $0.01207 |
| Sonnet 5.5 | $0.00032 | $0.00603 |
| Haiku 4.5 | $0.00016 | $0.00302 |
Grade A, and why
unity-uitoolkit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity UI Toolkit Skills
Use this module for Unity UI Toolkit only: UXML for structure, USS for styling, UIDocument for scene attachment, and PanelSettings for runtime rendering.
Requires Unity 2022.3+. Do not mix this module with
ui_*UGUI/Canvas skills. Localization: Match visible UI text to the user's language. Chinese conversation -> Chinese labels/placeholders/button text. USS class names and CSS variables stay English.
Operating Mode
- Approval(默认):查询类 skill(
uitk_read_file/uitk_find_files/uitk_get_panel_settings/uitk_list_documents/uitk_inspect_uxml/uitk_list_uss_variables/uitk_inspect_document,源码标SkillMode.SemiAuto)直接执行;其余文件/场景写入类(uitk_create_*/uitk_write_file/uitk_add_*/uitk_modify_element等,标SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。 - Auto / Bypass:未被禁列表拦截的 skill 直接执行。
- 本模块含 Delete 类 skill:
uitk_delete_file、uitk_remove_element、uitk_remove_uss_rule标记为SkillOperation.Delete,被IsForbiddenInSemi静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。 - Asset 重导行为:所有写文件/删文件 skill 通过
AssetDatabase.ImportAsset(path)对单个 USS/UXML 资产单独触发导入,不会调AssetDatabase.Refresh()触发全项目扫描;批量创建依次单独 Import。但 USS/UXML 是 ScriptedImporter 类型,Import 仍会重建依赖此资产的 PanelSettings/UIDocument 引用,触发 IMGUI 检查器刷新与场景视图重绘。
DO NOT (common hallucinations):
uitoolkit_create_button/uitoolkit_create_labeldo not exist -> useuitk_add_elementuitoolkit_set_styledoes not exist -> useuitk_add_uss_rule,uitk_remove_uss_rule, oruitk_modify_elementuitoolkit_create_canvasdoes not exist -> UI Toolkit usesUIDocument, not Canvasuitk_*andui_*are different systems. Do not mix UI Toolkit structure/styling assumptions into UGUI workflows- USS is not full CSS.
display:grid,box-shadow,calc(),@media,::before,z-index, and gradients are unsupported
Routing:
- For UGUI Canvas/Button/Text/Image -> use the
uimodule - For XR world-space Canvas conversion -> use
xr_setup_ui_canvas - For generated starter layouts -> use
uitk_create_from_template - For attaching an existing UXML to a scene object -> use
uitk_create_documentoruitk_set_document
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 194 lines · 158 tokens per session scan A 1893123816f4
unity-uitoolkit is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 158 tokens to every session and 3,017 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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