Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill unity-skillsgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-skills)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-skills"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/unity-skills/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-skills"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/unity-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00150 | $0.02684 |
| Opus 5.5 | $0.00060 | $0.01074 |
| Sonnet 5.5 | $0.00030 | $0.00537 |
| Haiku 4.5 | $0.00015 | $0.00268 |
Grade A, and why
unity-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Skills
Use this skill when the user wants to automate the Unity Editor through the local UnitySkills REST server.
Canonical Schema First
For exact skill names, parameters, defaults, and returns, query schema first:
unity_skills.get_skill_schema()GET /skills/schemaGET /skills?category=<Category>
Use module SKILL.md files for routing guidance, guardrails, and minimal examples, not as the canonical source of exact signatures.
Current snapshot: 750 REST skills, 51 functional source modules, 68 module documentation directories (49 REST/module docs + 19 advisory docs), Unity 2022.3+, default timeout 15 minutes.
Python helper: unity-skills/scripts/unity_skills.py
Operating Mode (v1.9.0+)
Operating mode is a server-side permission gate, configured in Window > UnitySkills > Server and persisted in EditorPrefs per-machine. It is not an AI routing policy and cannot be switched via chat or REST — chat-side trigger words no longer apply.
Boot Handshake
On session start (or before the first skill call), call GET /health and read:
currentMode—"approval"/"auto"/"bypass"panelApprovalRequired— only meaningful under Approval; selects the grant channelpendingCount— outstanding grant requests
Three Modes (aligned with Claude Code permission modes)
| Mode | Claude Code 类比 | FullAuto skill | Auto-detected NeverInSemi skill |
|---|---|---|---|
| Approval | default / plan |
First call returns MODE_RESTRICTED; run the grant protocol below |
MODE_FORBIDDEN |
| Auto | acceptEdits |
Executes directly (audit written); you must self-assess sensitive cases | MODE_FORBIDDEN |
| Bypass | bypassPermissions |
Executes directly | Executes directly (only ConfirmationToken still gates high-risk) |
NeverInSemi is derived automatically by IsForbiddenInSemi() — there is no manual marker. See "Skill Mode Annotation" below.
Approval Mode Grant Protocol
Approval grants are single-shot one-step execution: a successful /permission/grant call runs the original skill server-side and returns the result in the same response. You do not retry the skill after grant. Grants are not persisted — calling the same skill a second time will hit MODE_RESTRICTED again and must go through grant again. If the user wants permanent bypass for a skill, direct them to the Allowlist (see below).
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- CHANGES.md 24 KB
- references/2d.md 13 KB
- references/3d.md 17 KB
- references/animation.md 1.3 KB
- references/assets.md 2.4 KB
- references/audio.md 7.6 KB
- references/editor.md 441 B
- references/getting_started.md 563 B
- references/index.md 1.1 KB
- references/networking.md 1.8 KB
- references/optimization.md 6.7 KB
- references/other.md 225 KB
- references/physics.md 16 KB
- references/platform.md 2.0 KB
- references/rendering.md 7.6 KB
- references/scene_management.md 4.3 KB
- references/scripting.md 1.0 KB
- references/services.md 378 B
- references/shaders.md 93 KB
- references/ui.md 965 B
- references/xr.md 49 KB
- skills/addressables-design/ASSETREF.md 10 KB
- skills/addressables-design/DOWNLOAD.md 9.6 KB
- skills/addressables-design/HANDLES.md 11 KB
- skills/addressables-design/INIT.md 6.9 KB
- skills/addressables-design/LOADING.md 10 KB
- skills/addressables-design/PITFALLS.md 15 KB
- skills/addressables-design/SCENE.md 11 KB
- skills/addressables-design/SKILL.md 11 KB
- skills/addressables-design/UPDATE.md 9.4 KB
- skills/adr/SKILL.md 1.6 KB
- skills/animator/SKILL.md 10 KB
- skills/architecture/SKILL.md 5.3 KB
- skills/asmdef/SKILL.md 2.0 KB
- skills/asset/SKILL.md 9.4 KB
- skills/async/SKILL.md 2.4 KB
- skills/batch/SKILL.md 14 KB
- skills/blueprints/SKILL.md 1.8 KB
- skills/bookmark/SKILL.md 3.1 KB
- skills/camera/SKILL.md 8.4 KB
- skills/cinemachine/SKILL.md 19 KB
- skills/cleaner/SKILL.md 12 KB
- skills/component/SKILL.md 13 KB
- skills/console/SKILL.md 8.2 KB
- skills/debug/SKILL.md 5.9 KB
- skills/decal/SKILL.md 3.8 KB
- skills/dotween-design/BASICS.md 8.6 KB
- skills/dotween-design/EASE.md 7.2 KB
- skills/dotween-design/INTEGRATION.md 7.9 KB
- skills/dotween-design/LIFETIME.md 8.7 KB
- skills/dotween-design/PITFALLS.md 12 KB
- skills/dotween-design/SEQUENCE.md 6.9 KB
- skills/dotween-design/SHORTCUTS.md 17 KB
- skills/dotween-design/SKILL.md 8.8 KB
- skills/dotween-design/TWEEN.md 8.2 KB
- skills/dotween/SKILL.md 8.9 KB
- skills/editor/SKILL.md 7.4 KB
- skills/event/SKILL.md 7.4 KB
- skills/gameobject/SKILL.md 15 KB
- skills/graphics/SKILL.md 4.4 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 148 lines · 150 tokens per session scan A b69a499c209e
unity-skills is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 150 tokens to every session and 2,684 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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