unity-skills

unity-skills is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 150 tokens per session (2,684 once invoked), scanned A, original, MIT.

A set of tools for controlling the Unity Editor through a local web service. Unity is software for building games and interactive 3D applications; these tools can work with scripts, scenes, assets, editor settings, and batch jobs.

In plain words
What is it for?
Use it to create scripts, inspect or change scenes and assets, control the editor, run batch jobs, and choose operations according to the installed Unity version.
Why use it?
It lets an agent carry out Unity Editor tasks through defined operations rather than requiring each action to be performed manually.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions Claude Code.

Good fit Use it to create scripts, inspect or change scenes and assets, control the editor, run batch jobs, and choose operations according to the installed Unity version.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/unity-skills
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill unity-skills
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-skills

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/unity-skills/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-skills)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-skills"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/unity-skills/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-skills

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-skills"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/unity-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 150 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,684 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00150 $0.02684
Opus 5.5 $0.00060 $0.01074
Sonnet 5.5 $0.00030 $0.00537
Haiku 4.5 $0.00015 $0.00268

Measured 11d ago against content hash b69a499c209e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/SKILL.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Skills

Use this skill when the user wants to automate the Unity Editor through the local UnitySkills REST server.

Canonical Schema First

For exact skill names, parameters, defaults, and returns, query schema first:

  • unity_skills.get_skill_schema()
  • GET /skills/schema
  • GET /skills?category=<Category>

Use module SKILL.md files for routing guidance, guardrails, and minimal examples, not as the canonical source of exact signatures.

Current snapshot: 750 REST skills, 51 functional source modules, 68 module documentation directories (49 REST/module docs + 19 advisory docs), Unity 2022.3+, default timeout 15 minutes.

Python helper: unity-skills/scripts/unity_skills.py

Operating Mode (v1.9.0+)

Operating mode is a server-side permission gate, configured in Window > UnitySkills > Server and persisted in EditorPrefs per-machine. It is not an AI routing policy and cannot be switched via chat or REST — chat-side trigger words no longer apply.

Boot Handshake

On session start (or before the first skill call), call GET /health and read:

  • currentMode — "approval" / "auto" / "bypass"
  • panelApprovalRequired — only meaningful under Approval; selects the grant channel
  • pendingCount — outstanding grant requests

Three Modes (aligned with Claude Code permission modes)

Mode Claude Code 类比 FullAuto skill Auto-detected NeverInSemi skill
Approval default / plan First call returns MODE_RESTRICTED; run the grant protocol below MODE_FORBIDDEN
Auto acceptEdits Executes directly (audit written); you must self-assess sensitive cases MODE_FORBIDDEN
Bypass bypassPermissions Executes directly Executes directly (only ConfirmationToken still gates high-risk)

NeverInSemi is derived automatically by IsForbiddenInSemi() — there is no manual marker. See "Skill Mode Annotation" below.

Approval Mode Grant Protocol

Approval grants are single-shot one-step execution: a successful /permission/grant call runs the original skill server-side and returns the result in the same response. You do not retry the skill after grant. Grants are not persisted — calling the same skill a second time will hit MODE_RESTRICTED again and must go through grant again. If the user wants permanent bypass for a skill, direct them to the Allowlist (see below).

Read the full file on GitHub · 148 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 148 lines · 150 tokens per session scan A b69a499c209e

Subscribe to this mod's changes

unity-skills is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 150 tokens to every session and 2,684 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens