Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill wave6-baker-set-component-enabledgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/wave6-baker-set-component-enabled)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave6-baker-set-component-enabled"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave6-baker-set-component-enabled/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave6-baker-set-component-enabled"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave6-baker-set-component-enabled.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00596 |
| Opus 5.5 | $0.00014 | $0.00238 |
| Sonnet 5.5 | $0.00007 | $0.00119 |
| Haiku 4.5 | $0.00004 | $0.00060 |
Grade A, and why
wave6-baker-set-component-enabled scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Baker.SetComponentEnabled — Bake-Time Initial State
Intent
Set the initial enabled state of an IEnableableComponent at bake time using Baker.SetComponentEnabled(), avoiding runtime first-frame conditionals.
Use When
- Entity should start with a component present but inactive (e.g., Carry component exists but disabled until grabbed)
- Initial enabled state varies per authoring instance
Avoid When
- All instances start enabled — AddComponent default is enabled; SetComponentEnabled unnecessary
- Initial state must be set at runtime based on dynamic data — use ISystemStartStop.OnStartRunning
Senior Pattern
public class BallAuthoring : MonoBehaviour
{
public bool startCarried;
}
public class BallBaker : Baker<BallAuthoring>
{
public override void Bake(BallAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.Dynamic);
// Component must be added before SetComponentEnabled:
AddComponent<Carry>(entity);
SetComponentEnabled<Carry>(entity, authoring.startCarried); // false = present but inactive
AddComponent<Ball>(entity);
}
}
Anti-Patterns
- Calling SetComponentEnabled before AddComponent — exception; component must exist first.
- Omitting SetComponentEnabled when default-disabled is required — AddComponent always starts enabled.
- Using a runtime system to set initial state when it could be baked — unnecessary first-frame overhead and potential one-frame visible error state.
- Calling SetComponentEnabled with a hard-coded
true— this is the default; the call is redundant noise.
Runtime Risks
- Baker-set enabled state is serialized with SubScene — changing authoring data requires SubScene reimport to take effect.
- If baking is incremental and only the enabled state changes (not component data), ensure DependsOn() captures the relevant authoring property.
Performance Notes
Zero runtime cost — bake-time operation only. State is embedded in chunk bitmask at SubScene load.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 65 lines · 36 tokens per session scan A eb8754e497c4
wave6-baker-set-component-enabled is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 36 tokens to every session and 596 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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