Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill wave7-idisposable-managed-componentgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/wave7-idisposable-managed-component)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave7-idisposable-managed-component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave7-idisposable-managed-component/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave7-idisposable-managed-component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave7-idisposable-managed-component.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00732 |
| Opus 5.5 | $0.00013 | $0.00293 |
| Sonnet 5.5 | $0.00007 | $0.00146 |
| Haiku 4.5 | $0.00003 | $0.00073 |
Grade A, and why
wave7-idisposable-managed-component scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.
IDisposable Managed Component — Native Resource Cleanup
Intent
Safely release unmanaged or native resources held by a managed IComponentData when the component is removed or the entity is destroyed.
Use When
- Your class IComponentData holds NativeArray, NativeList, or other IDisposable resources that must be freed
- Native resources must be explicitly freed before structural change (RemoveComponent, DestroyEntity)
Avoid When
- The component holds only managed .NET objects with their own GC lifecycle — IDisposable is unnecessary overhead
- The native resource lifetime is managed externally (e.g., WorldUpdateAllocator) — no manual Dispose needed
Senior Pattern
public class NativeDataComponent : IComponentData, IDisposable
{
public NativeArray<float> Buffer;
public void Dispose()
{
if (Buffer.IsCreated) Buffer.Dispose();
}
}
// CORRECT — Dispose before removing:
entityManager.GetComponentObject<NativeDataComponent>(entity).Dispose();
entityManager.RemoveComponent<NativeDataComponent>(entity);
// CORRECT — Dispose before destroy (use cleanup system pattern):
[UpdateInGroup(typeof(InitializationSystemGroup))]
public partial class NativeDataCleanupSystem : SystemBase
{
protected override void OnUpdate()
{
var ecb = new EntityCommandBuffer(Allocator.Temp);
// PendingDestroy tag signals intent to destroy:
foreach (var (nativeData, entity) in
SystemAPI.Query<NativeDataComponent>()
.WithAll<PendingDestroy>()
.WithEntityAccess())
{
nativeData.Dispose();
ecb.DestroyEntity(entity);
}
ecb.Playback(EntityManager);
ecb.Dispose();
}
}
Anti-Patterns
- Removing the component without calling Dispose — native memory leak; no automatic ECS lifecycle hook calls Dispose.
- Relying on the GC to call Dispose — GC finalizers are not guaranteed to run; and NativeArray leak detection fires immediately.
- Storing a managed component with native resources without IDisposable — leak is undetectable until native memory exhaustion.
- Calling Dispose inside a job — managed component Dispose must run on the main thread.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 85 lines · 33 tokens per session scan A 6daf7db188b1
wave7-idisposable-managed-component is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 33 tokens to every session and 732 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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