dyCuong03/unity-agent-team

Unity Agent Team is a multi-agent AI framework for Unity DOTS (ECS, Jobs, Burst). It simulates a real dev team (Architect, Unity Dev, Data Tool, QA) to design, build, debug, and optimize systems using a structured workflow. Includes MCP integration, skill-based roles, and subagent execution for scalable, production-ready development.

7Stars on the repository
197Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

dyCuong03/unity-agent-team

Skill Claude Code

Control which physics bodies interact with each other and with spatial queries using CollisionFilter bitmask layer assignment, reducing broadphase pairs and query false positives.

not rated 7 2mo ago A 38 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Implement one-shot ECS initialization and cleanup using ISystemStartStop.OnStartRunning and OnStopRunning, which fire once per enable/disable cycle rather than every frame.

not rated 7 2mo ago A 40 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Detect Enter, Stay, and Exit states for trigger and collision events using Unity Physics''s built-in stateful event buffer systems, which maintain per-entity DynamicBuffer .

not rated 7 2mo ago A 49 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Bypass the standard Unity transform system for specific entities by registering a custom component in the LocalToWorld write group, allowing a developer-owned system to compute LocalToWorld for tho...

not rated 7 2mo ago A 43 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Record a deferred enable/disable command for an IEnableableComponent from a parallel job using ECB.SetComponentEnabled () with a deterministic sort key.

not rated 7 2mo ago A 39 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Choose the correct ECS state representation — enum field, IEnableableComponent, or structural add/remove — based on transition frequency, state count, and query-filtering requirements.

not rated 7 2mo ago A 42 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Read and write the enabled bit of an IEnableableComponent directly inside IJobEntity.Execute() or SystemAPI.Query foreach using EnabledRefRW , avoiding ECB overhead and one-frame delay.

not rated 7 2mo ago A 47 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Immediately enable or disable an IEnableableComponent on one entity or all entities matching a query using EntityManager.SetComponentEnabled or SystemAPI.SetComponentEnabled on the main thread.

not rated 7 2mo ago A 44 tokens original MIT

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