WorldOS: Skill for Claude Code

.claude/skills/worldos-decide/SKILL.md

worldos-decide is a skill for Claude Code from electricsheephq/WorldOS. It costs 84 tokens per session (1,548 once invoked), scanned A, original, no licence file.

A decision-making workflow for difficult WorldOS architecture, direction, or prioritisation choices. Architecture is the structure of the software and its major parts.

In plain words
What is it for?
Use it when deciding what WorldOS should build next or how its systems should be structured.
Why use it?
It turns project goals and a scoring framework into a documented decision and uses opposing reviews to test the choice.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is electricsheephq/WorldOS's own configuration. It tells Claude Code how to work on WorldOS itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything WorldOS configures →

Part of the worldos plugin — 12 skills, 10 commands, 1 agent, 3 MCP servers shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to electricsheephq/WorldOS. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/electricsheephq/WorldOS/main/.claude/skills/worldos-decide/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/electricsheephq/WorldOS

Made for: Claude Code.

Or install worldos, the plugin that ships this one along with the rest of its 12 skills, 10 commands, 1 agent, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for worldos-decide

README.md
[![agentmods](https://agentmods.dev/badge/skills/electricsheephq/worldos/worldos-decide.svg)](https://agentmods.dev/skills/electricsheephq/worldos/worldos-decide)
Your own site
<a href="https://agentmods.dev/skills/electricsheephq/worldos/worldos-decide"><img src="https://agentmods.dev/badge/skills/electricsheephq/worldos/worldos-decide.svg" alt="Measured on agentmods" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,548 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.01548
Opus 5 $0.00042 $0.00774
Sonnet 5 $0.00017 $0.00310
Haiku 4.5 $0.00008 $0.00155

Measured 6d ago against content hash a041e32ffb23, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

worldos-decide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/worldos-decide/SKILL.md · 92 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 92 lines · 84 tokens per session scan A a041e32ffb23

Subscribe to this mod's changes

worldos-decide is a skill published in the GitHub repository electricsheephq/WorldOS (23 stars, last pushed 3d ago), with no licence file. It adds 84 tokens to every session and 1,548 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

self-evolve

Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.

tettethu/VibeGame · 50 tokens

artist-self-evolve

Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its self-evolve flow with a game-slug message; do not self-trigger.

tettethu/VibeGame · 62 tokens

vibegame-build

Run VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.

tettethu/VibeGame · 42 tokens

vibegame-start

Resume a VibeGame orchestrator session after vibegame start. Use at the beginning of a Claude or Codex session to inspect team runtime state, repair missing persistent members, load goal and GDD context, inspect tasks, and ask the user what to do next.

tettethu/VibeGame · 61 tokens

design-npc

Use when the user wants to design an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior. Walks perception, personality knobs, intent layer, action state machine, telegraphs, defeat handling, and group emergence — outputs a state-machine GDScript stub plus the recommended node tree. Trigger on…

SummerEngine/summer-engine-agent · 101 tokens

headless-scripting

Use when a Summer project needs an operation no MCP tool exposes, such as baking a navmesh, generating collision shapes, authoring an Animation, building a TileSet, re-importing assets after file changes, or preparing a supported local export. Runs a GDScript file against Summer Engine from the shell. Also use when a…

SummerEngine/summer-engine-agent · 92 tokens