claude-copilot: Skill for Claude Code

.claude/skills/design/premium-interaction-craft/SKILL.md

premium-interaction-craft is a skill for Claude Code from Everyone-Needs-A-Copilot/claude-copilot. It costs 92 tokens per session (2,291 once invoked), scanned A, original, MIT.

A guide to building animated interface interactions, including scroll-linked movement, spring-like dragging and toggles, text reveals, and page transitions.

In plain words
What is it for?
Use it when adding scroll effects, draggable or swipeable controls, magnetic or tilting elements, animated text, or transitions between pages.
Why use it?
It provides implementation patterns for coordinating movement and timing instead of designing each interaction from scratch.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

This is Everyone-Needs-A-Copilot/claude-copilot's own configuration. It tells Claude Code how to work on claude-copilot itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-copilot configures →

Part of the claude-copilot plugin — 72 skills, 17 commands, 16 agents, 6 hooks shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to Everyone-Needs-A-Copilot/claude-copilot. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Everyone-Needs-A-Copilot/claude-copilot/main/.claude/skills/design/premium-interaction-craft/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Everyone-Needs-A-Copilot/claude-copilot

Made for: Claude Code.

Or install claude-copilot, the plugin that ships this one along with the rest of its 72 skills, 17 commands, 16 agents, 6 hooks.

Wrote this? Show the measurements

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Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,291 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.02291
Opus 5 $0.00046 $0.01145
Sonnet 5 $0.00018 $0.00458
Haiku 4.5 $0.00009 $0.00229

Measured 4d ago against content hash 43d7c5f64778, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

premium-interaction-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/design/premium-interaction-craft/SKILL.md · 281 lines

How it starts

The opening of the file, as written. The whole thing — 281 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Premium Interaction Craft

Elite interaction patterns used by top agencies (AKQA, Huge, Fantasy) to create interactions that feel alive, responsive, and intentional.

Purpose

  • Provide production-ready patterns for scroll choreography, spring physics, and micro-timing
  • Define the timing scales used by elite design teams
  • Give concrete implementation references for text reveals, magnetic elements, and page transitions
  • Identify anti-patterns that signal amateur animation work

1. Scroll-Driven Choreography

GSAP ScrollTrigger pattern:

gsap.to(element, {
  scrollTrigger: {
    trigger: element,
    start: "top 80%",
    end: "bottom 20%",
    scrub: 0.5,  // 0.5 = half-second catch-up lag (organic feel)
    pin: true,   // locks element during scroll-linked animation
    pinSpacing: true  // adds spacing to prevent content jump
  },
  y: -100,
  opacity: 1
});

Staggered reveals:

  • Delay per element: 0.1s
  • Y-translation: 30px (subtle, not dramatic)
  • Easing: power2.out
  • Trigger: when element enters 80% from top of viewport

CSS scroll-timeline (progressive enhancement):

@supports (animation-timeline: scroll()) {
  .reveal {
    animation: fade-up linear;
    animation-timeline: scroll();
    animation-range: entry 0% entry 30%;
  }
}
/* GSAP fallback for unsupported browsers */

Scroll-linked opacity: Element fades 0→1 as it traverses the viewport center. Use scrub: true for perfect 1:1 tracking.

Section-based narrative: Each viewport-height section = one story beat. Pin for scroll-locked transitions between beats.


2. Spring Physics for Organic Motion

When to use springs vs duration:

  • ALWAYS use springs for user-initiated interactions: drag, swipe, toggle, pull-to-refresh
  • Use duration for system animations: loading states, auto-transitions, scheduled sequences

Spring config profiles:

Profile Tension Friction Mass Feel
Snappy 300 20 1 Quick, responsive
Smooth 170 26 1 Standard, balanced
Gentle 120 14 1 Soft, floating
Heavy 170 26 3 Weighty, deliberate
Bouncy 200 10 1 Playful, elastic

Read the full file on GitHub · 281 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 281 lines · 92 tokens per session scan A 43d7c5f64778

Subscribe to this mod's changes

premium-interaction-craft is a skill published in the GitHub repository Everyone-Needs-A-Copilot/claude-copilot (13 stars, last pushed today), licensed MIT. It adds 92 tokens to every session and 2,291 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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