retrospective

retrospective is a skill for Codex from frabcd/codex-ai-game-studio. It costs 32 tokens per session (2,264 once invoked), scanned A, original, MIT.

A process for reviewing a completed sprint or milestone by examining the work finished, progress, blockers, and recurring patterns.

In plain words
What is it for?
Use it to create or update retrospective documents for a sprint or milestone and identify actions for future work.
Why use it?
It turns recent project experience into concrete changes for the next iteration instead of letting lessons disappear.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to create or update retrospective documents for a sprint or milestone and identify actions for future work.

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Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/retrospective
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill retrospective
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for retrospective

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/retrospective/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/retrospective)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/retrospective"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/retrospective/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for retrospective

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/retrospective"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/retrospective.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,264 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.02264
Opus 5 $0.00016 $0.01132
Sonnet 5 $0.00006 $0.00453
Haiku 4.5 $0.00003 $0.00226

Measured 6d ago against content hash ed23bc781d5c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

retrospective scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/retrospective/SKILL.md · 224 lines

How it starts

The opening of the file, as written. The whole thing — 224 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Phase 1: Parse Arguments

Determine whether this is a sprint retrospective (sprint-N) or a milestone retrospective (milestone-name).


Phase 1b: Check for Existing Retrospective

Before loading any data, glob for an existing retrospective file:

  • For sprint retrospectives: production/retrospectives/retro-[sprint-slug]-*.md (also check production/sprints/sprint-[N]-retrospective.md as an alternate location)
  • For milestone retrospectives: production/retrospectives/retro-[milestone-name]-*.md

If a matching file is found, use the available user-input mechanism:

  • Prompt: "An existing retrospective was found: [filename]. How do you want to proceed?"
  • Options:
    • [A] Update existing — load it and add/revise sections with new data
    • [B] Start fresh — generate a new retrospective (archive the old one)

If [A]: read the existing file and carry its content forward, revising sections with new data. If [B]: continue to Phase 2 with a blank slate. Before writing the new file, rename the existing one with a -archived-[date] suffix.


Phase 2: Load Sprint or Milestone Data

Read the sprint or milestone plan from the appropriate location:

  • Sprint plans: production/sprints/
  • Milestone definitions: production/milestones/

Also check for production/sprint-status.yaml: if it exists, read it alongside the sprint plan. It is the authoritative source for actual story completion status (status: done, completed dates, blockers). Use it as the primary source for completion metrics in Phase 3. Fall back to markdown scanning only if the yaml does not exist. Note discrepancies between the yaml and the sprint plan (e.g., stories in yaml not in plan, or vice versa).

If the file does not exist or is empty, output:

"No sprint data found for [sprint/milestone]. Run $ai-game-studio:sprint-status to generate sprint data first, or provide the sprint details manually."

Read the full file on GitHub · 224 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 224 lines · 32 tokens per session scan A ed23bc781d5c

Subscribe to this mod's changes

retrospective is a skill published in the GitHub repository frabcd/codex-ai-game-studio (10 stars, last pushed 3d ago), licensed MIT. It adds 32 tokens to every session and 2,264 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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