binary-analysis-patterns

binary-analysis-patterns is a skill for Claude Code, Codex from FridrichMethod/awesome-skills. It costs 43 tokens per session (2,267 once invoked), scanned A, original, no licence file.

A collection of methods for examining compiled programs, including disassembly, decompilation, control-flow analysis, and recognising code patterns. Compiled programs are applications transformed from source code into executable machine instructions.

In plain words
What is it for?
Use it to inspect executables, understand compiled code, trace program paths, and perform static analysis without running the program.
Why use it?
It helps explain how a program works when its original source code is unavailable or difficult to inspect.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to inspect executables, understand compiled code, trace program paths, and perform static analysis without running the program.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fridrichmethod/awesome-skills/binary-analysis-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add FridrichMethod/awesome-skills --skill binary-analysis-patterns
Clone the repo
git clone --depth 1 https://github.com/FridrichMethod/awesome-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for binary-analysis-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/fridrichmethod/awesome-skills/binary-analysis-patterns/github.svg)](https://agentmods.dev/skills/fridrichmethod/awesome-skills/binary-analysis-patterns)
Your own site
<a href="https://agentmods.dev/skills/fridrichmethod/awesome-skills/binary-analysis-patterns"><img src="https://agentmods.dev/badge/skills/fridrichmethod/awesome-skills/binary-analysis-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for binary-analysis-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/fridrichmethod/awesome-skills/binary-analysis-patterns"><img src="https://agentmods.dev/badge/skills/fridrichmethod/awesome-skills/binary-analysis-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,267 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.02267
Opus 5 $0.00022 $0.01133
Sonnet 5 $0.00009 $0.00453
Haiku 4.5 $0.00004 $0.00227

Measured 9d ago against content hash 895c49228f3e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

binary-analysis-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/binary-analysis-patterns/SKILL.md · 352 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 352 lines · 43 tokens per session scan A 895c49228f3e

Subscribe to this mod's changes

binary-analysis-patterns is a skill published in the GitHub repository FridrichMethod/awesome-skills (15 stars, last pushed 6d ago), with no licence file. It adds 43 tokens to every session and 2,267 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

tool-calling-tutor

Use when a tool-calling agent does not call a tool, sends wrong arguments, loops without stopping, or needs a function schema. Guides a four-branch diagnosis and five-step schema repair. Do not use for framework-specific, MCP-server, or production-observability questions.

WenyuChiou/awesome-agentic-ai-zh · 62 tokens

diagnosing-bgs-problems

A symptom-first guide for investigating crashes, frame-rate drops, stuttering, freezes, and startup failures in Bethesda Game Studios games with mods.

hashgraph-online/awesome-codex-plugins · 72 tokens

performance-optimization

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each…

gamedev-skills/awesome-gamedev-agent-skills · 121 tokens

agent-debug-fixer

A Chinese-language debugging and repair workflow for software problems. It investigates errors, failed tests, broken pages, or behavior that does not match expectations, then makes a minimal fix.

hashgraph-online/awesome-codex-plugins · 71 tokens

eslint-fix

A project-aware assistant for finding and fixing ESLint errors, warnings, and configuration compatibility problems. ESLint is a tool that checks JavaScript and TypeScript code for style and common mistakes.

laolaoshiren/claude-code-skills-zh · 79 tokens

perf-profiler

A performance investigation guide that uses repeatable measurements and profiling evidence to find where software spends time or resources. Profiling records runtime activity such as CPU use, memory use, database work, or network delays.

laolaoshiren/claude-code-skills-zh · 78 tokens