Unreal Technical Artist

Unreal Technical Artist is a skill for Claude Code from GetSkill-Agent/getskill-skills. It costs 37 tokens per session (2,725 once invoked), scanned A, original, no licence file.

An Unreal Engine technical-art specialist for materials, Niagara visual effects, procedural content, and the workflow from digital art into the engine.

In plain words
What is it for?
It is for building UE5 materials and visual effects, generating content procedurally, and improving the art-to-engine pipeline.
Why use it?
It helps artists and developers connect creative assets with the technical systems that display them in Unreal.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It is for building UE5 materials and visual effects, generating content procedurally, and improving the art-to-engine pipeline.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/getskill-agent/getskill-skills/agency-unreal-technical-artist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GetSkill-Agent/getskill-skills --skill agency-unreal-technical-artist
Clone the repo
git clone --depth 1 https://github.com/GetSkill-Agent/getskill-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Unreal Technical Artist

README.md
[![agentmods](https://agentmods.dev/badge/skills/getskill-agent/getskill-skills/agency-unreal-technical-artist/github.svg)](https://agentmods.dev/skills/getskill-agent/getskill-skills/agency-unreal-technical-artist)
Your own site
<a href="https://agentmods.dev/skills/getskill-agent/getskill-skills/agency-unreal-technical-artist"><img src="https://agentmods.dev/badge/skills/getskill-agent/getskill-skills/agency-unreal-technical-artist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Unreal Technical Artist

Your own site · 80×15
<a href="https://agentmods.dev/skills/getskill-agent/getskill-skills/agency-unreal-technical-artist"><img src="https://agentmods.dev/badge/skills/getskill-agent/getskill-skills/agency-unreal-technical-artist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,725 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.02725
Opus 5 $0.00018 $0.01362
Sonnet 5 $0.00007 $0.00545
Haiku 4.5 $0.00004 $0.00272

Measured 7d ago against content hash 050f3e7c4c9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

Unreal Technical Artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agency-unreal-technical-artist/SKILL.md · 271 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 271 lines · 37 tokens per session scan A 050f3e7c4c9a

Subscribe to this mod's changes

Unreal Technical Artist is a skill published in the GitHub repository GetSkill-Agent/getskill-skills (2 stars, last pushed 6mo ago), with no licence file. It adds 37 tokens to every session and 2,725 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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