Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/hatayama/unity-cli-loop/uloop-control-play-modenpx skills add hatayama/unity-cli-loop --skill uloop-control-play-modegit clone --depth 1 https://github.com/hatayama/unity-cli-loopWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00046 | $0.01135 |
| Opus 5 | $0.00023 | $0.00567 |
| Sonnet 5 | $0.00009 | $0.00227 |
| Haiku 4.5 | $0.00005 | $0.00113 |
Grade A, and why
uloop-control-play-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 50 lines — stays where its author put it; the contents beside it link to each section on GitHub.
uloop control-play-mode
Control Unity Editor play mode (play/stop/pause/step) or query its state without side effects (status).
Usage
uloop control-play-mode [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--action |
string | Play |
Play - start Play Mode, Stop - stop Play Mode, Pause - pause Play Mode, Step - advance one frame while paused, Status - report current state without changing anything, Resume - alias of Play in every state, including starting Play Mode when stopped |
--timeout-seconds |
integer | 180 |
Maximum seconds to wait for the requested play mode state |
Output
Returns JSON with the current play mode state:
IsPlaying: Whether Unity is currently in play modeIsPaused: Whether play mode is pausedChanged: Whether the requested action changed the current play mode stateWasAlreadyStopped: WhetherStopwas requested while Play Mode was already stoppedResumedFromPause: WhetherPlayresumed a paused Play Mode session instead of starting a new oneMessage: Description of the action performedWarning(string, optional): Set when the action carries a caveat. A freshPlaystart always notes that the session started from Edit-time scene state; additionally, when active hot-reload patches or enabled pause points exist and Domain Reload is enabled, it reports how many of them the Play-entry domain reload will discard.Statusalso reports when Play Mode is running while the Unity Editor is unfocused, because progress may be throttled; runuloop focus-window, or use thepause-point --await/--triggerflow instead of polling for progress.StoppedBy(string, optional): Why Play Mode last stopped:cli-control-play-mode,cli-compile-stop-setting,cli-run-tests-cancel,script-compilation, orunknown. Present onStopwhen Play Mode was already stopped, and onStatuswhen Play Mode is not running. Omitted when this Editor session has no confirmed stop.StoppedAt(string, optional): UTC ISO 8601 timestamp of that stop. Omitted together withStoppedBywhen no stop is recorded.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · -6 lines · +16 tokens per session 900b37bb60a4
- 3d ago First seen · 56 lines · 30 tokens per session scan A 99959a22d7cd
uloop-control-play-mode is a skill published in the GitHub repository hatayama/unity-cli-loop (522 stars, last pushed 2d ago), licensed MIT. It adds 46 tokens to every session and 1,135 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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