unity-cli-loop: Skill for Claude Code

.agents/skills/uloop-find-game-objects/SKILL.md

uloop-find-game-objects is a skill for Claude Code, Codex from hatayama/unity-cli-loop. It costs 40 tokens per session (798 once invoked), scanned A, original, MIT.

A Unity editor skill for finding GameObjects, which are objects in a Unity game scene, and inspecting their details. It can search by name or path and filter by components, tags, layers, or selection.

In plain words
What is it for?
Use it to inspect currently selected objects, search the Unity hierarchy, include inactive objects, or find objects with particular components, tags, or layers.
Why use it?
It helps locate the correct scene objects before inspecting or changing them with code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is hatayama/unity-cli-loop's own configuration. It tells Claude Code and Codex how to work on unity-cli-loop itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything unity-cli-loop configures →

Reuse

Borrowing it

Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/.agents/skills/uloop-find-game-objects/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/hatayama/unity-cli-loop

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for uloop-find-game-objects

README.md
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Your own site · 80×15
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-find-game-objects"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-find-game-objects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 798 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00798
Opus 5.5 $0.00016 $0.00319
Sonnet 5.5 $0.00008 $0.00160
Haiku 4.5 $0.00004 $0.00080

Measured 1mo ago against content hash 42e2df5569b2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

uloop-find-game-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/uloop-find-game-objects/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

uloop find-game-objects

Find GameObjects with search criteria or get details for currently selected Hierarchy objects.

Use this before execute-dynamic-code when identifying or inspecting selected GameObjects. Use get-hierarchy instead when you need the child tree, parent-child structure, or descendants under the selection.

Usage

uloop find-game-objects [options]

Parameters

Parameter Type Default Description
--name-pattern string - Name pattern to search
--search-mode string exact Search mode: exact, path, regex, contains, selected
--required-components array - Required components
--tag string - Tag filter
--layer integer - Layer filter (layer number)
--max-count integer 20 Maximum number of results
--include-inactive flag - Include inactive GameObjects
--include-inherited-properties flag - Include inherited properties in results

Search Modes

Mode Description
exact Exact name match (default). Trap: --name-pattern "Camera" will not match a GameObject named "Main Camera" — use contains or regex for partial matching. A zero-hit exact search returns a Message hint pointing this out.
path Hierarchy path search (e.g., Canvas/Button)
regex Regular expression pattern
contains Partial name match
selected Get currently selected GameObjects in Unity Editor

Output

Returns JSON with:

  • Results (array): Matching GameObjects, each containing:
    • Name (string): GameObject name
    • Path (string): Hierarchy path (e.g., Canvas/Panel/Button)
    • IsActive (boolean): Active state in hierarchy
    • Tag (string): GameObject tag
    • Layer (number): Layer index
    • Components (array): Each entry has Type (short name, e.g., Rigidbody), FullTypeName (e.g., UnityEngine.Rigidbody), and Properties (array of Inspector-visible {Name, Type, Value} pairs)
  • TotalFound (number): Results returned (after --max-count clipping). For multi-selection file export, this is the number exported.
  • ErrorMessage (string): Top-level failure summary (empty on success)
  • ProcessingErrors (array): Selected-mode per-GameObject serialization failures, each {GameObjectName, GameObjectPath, Error}. Omitted/null or empty on clean runs.

Read the full file on GitHub · 65 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed 42e2df5569b2
  2. 1mo ago Changed · -25 lines 84282187cdc3
  3. 2mo ago First seen · 90 lines · 40 tokens per session scan A 817b1b047586

Subscribe to this mod's changes

uloop-find-game-objects is a skill published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 40 tokens to every session and 798 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.