Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/hatayama/unity-cli-loop/uloop-find-game-objectsnpx skills add hatayama/unity-cli-loop --skill uloop-find-game-objectsgit clone --depth 1 https://github.com/hatayama/unity-cli-loopWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00040 | $0.00798 |
| Opus 5 | $0.00020 | $0.00399 |
| Sonnet 5 | $0.00008 | $0.00160 |
| Haiku 4.5 | $0.00004 | $0.00080 |
Grade A, and why
uloop-find-game-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.
uloop find-game-objects
Find GameObjects with search criteria or get details for currently selected Hierarchy objects.
Use this before execute-dynamic-code when identifying or inspecting selected GameObjects. Use get-hierarchy instead when you need the child tree, parent-child structure, or descendants under the selection.
Usage
uloop find-game-objects [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--name-pattern |
string | - | Name pattern to search |
--search-mode |
string | Exact |
Search mode: Exact, Path, Regex, Contains, Selected |
--required-components |
array | - | Required components |
--tag |
string | - | Tag filter |
--layer |
integer | - | Layer filter (layer number) |
--max-count |
integer | 20 |
Maximum number of results |
--include-inactive |
flag | - | Include inactive GameObjects |
--include-inherited-properties |
flag | - | Include inherited properties in results |
Search Modes
| Mode | Description |
|---|---|
Exact |
Exact name match (default). Trap: --name-pattern "Camera" will not match a GameObject named "Main Camera" — use Contains or Regex for partial matching. A zero-hit Exact search returns a Message hint pointing this out. |
Path |
Hierarchy path search (e.g., Canvas/Button) |
Regex |
Regular expression pattern |
Contains |
Partial name match |
Selected |
Get currently selected GameObjects in Unity Editor |
Output
Returns JSON with:
Results(array): Matching GameObjects, each containing:Name(string): GameObject namePath(string): Hierarchy path (e.g.,Canvas/Panel/Button)IsActive(boolean): Active state in hierarchyTag(string): GameObject tagLayer(number): Layer indexComponents(array): Each entry hasType(short name, e.g.,Rigidbody),FullTypeName(e.g.,UnityEngine.Rigidbody), andProperties(array of Inspector-visible{Name, Type, Value}pairs)
TotalFound(number): Results returned (after--max-countclipping). For multi-selection file export, this is the number exported.ErrorMessage(string): Top-level failure summary (empty on success)ProcessingErrors(array): Selected-mode per-GameObject serialization failures, each{GameObjectName, GameObjectPath, Error}. Omitted/null or empty on clean runs.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · -25 lines 84282187cdc3
- 2d ago First seen · 90 lines · 40 tokens per session scan A 817b1b047586
uloop-find-game-objects is a skill published in the GitHub repository hatayama/unity-cli-loop (522 stars, last pushed yesterday), licensed MIT. It adds 40 tokens to every session and 798 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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