Borrowing it
Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/.agents/skills/uloop-game-view-mode/SKILL.mdgit clone --depth 1 https://github.com/hatayama/unity-cli-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-game-view-mode)<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-game-view-mode"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-game-view-mode/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-game-view-mode"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-game-view-mode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.01107 |
| Opus 5.5 | $0.00024 | $0.00443 |
| Sonnet 5.5 | $0.00012 | $0.00221 |
| Haiku 4.5 | $0.00006 | $0.00111 |
Grade A, and why
uloop-game-view-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
uloop game-view-mode
Show which view the Game tab is showing, switch it between the Game view and the Device Simulator (rotating the simulated device to match the Game view's orientation), or pick the simulated device by name.
Usage
uloop game-view-mode [--to <GameView|Simulator>] [--device <name>] [--list-devices]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--to |
string | unset | Simulator switches the current Game view tab to the Device Simulator in place and rotates the device to match the Game view (landscape or portrait) when Player Settings allow that orientation; GameView switches back. Omit to report the current view without changing it. |
--device |
string | unset | Shows the named device in the Device Simulator and implies --to Simulator when --to is omitted. Case-insensitive: a whole name wins, then a name ending in the given words (iPhone 12 picks Apple iPhone 12, not Apple iPhone 12 mini), then any name containing them. Several matches or none: nothing changes, Success is false, and AvailableDevices lists the candidates or every device. |
--list-devices |
flag | - | Adds AvailableDevices, the names of every device the Simulator can show, to the response. |
Output
Returns JSON containing:
Success:falsewhen the Device Simulator is not available, when--devicematches several devices or none, or when--deviceis combined with--to GameView. Nothing changes in those cases.PreviousView: View before the request:GameView,Simulator,None(no Play Mode view open), orOther(a third-party Play Mode view).View: View after the request, same values.Changed: Whether the tab was swapped, a view was opened, or the shown device changed.SimulatorOrientation: Orientation the Simulator renders (Portrait,PortraitUpsideDown,LandscapeLeft,LandscapeRight). Present only when the current view is the Simulator.Device: Name of the device the Simulator shows. Present when the request succeeded and the current view is the Simulator.AvailableDevices: Device names. Present with--list-devices, and when--devicematched several devices (the candidates) or none (every device).Message: Human-readable status.Warning: Present when the device was not rotated or the Simulator renders a different orientation than requested.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 69 lines · 61 tokens per session scan A 6c8ba7dcfce6
uloop-game-view-mode is a skill published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 61 tokens to every session and 1,107 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-21.
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