Borrowing it
Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/.agents/skills/uloop-launch/SKILL.mdgit clone --depth 1 https://github.com/hatayama/unity-cli-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-launch)<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-launch"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-launch/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-launch"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-launch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.00814 |
| Opus 5.5 | $0.00018 | $0.00326 |
| Sonnet 5.5 | $0.00009 | $0.00163 |
| Haiku 4.5 | $0.00005 | $0.00081 |
Grade A, and why
uloop-launch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.
uloop launch
Launch Unity Editor with the correct version for a project.
uloop launch is not fire-and-forget. When Unity needs to start or restart, the command waits
until Unity is actually ready for CLI operations before it exits.
Usage
uloop launch [project-path] [options]
Parameters
| Parameter | Type | Description |
|---|---|---|
project-path |
string | Optional. Use only when the target Unity project is not in the current directory. |
-r, --restart |
flag | Quit running Unity and restart |
-q, --quit |
flag | Quit an existing Unity process for the project without launching |
--editor-version <version> |
string | Use this Unity Editor version instead of ProjectVersion.txt |
-p, --platform <P> |
string | Build target (e.g., StandaloneOSX, Android, iOS) |
--max-depth <N> |
number | Search depth when project-path is omitted (default: 3, -1 for unlimited) |
Output
May print status/progress lines before the final JSON payload, such as project path, detected Unity version, or readiness wait messages.
The final JSON payload includes:
Success: whether the command completedReady: whether Unity CLI Loop is ready for commandsServerReady: whether the Unity CLI Loop server accepted requestsProjectIpcReady: whether the project IPC path accepted tool requestsAlreadyRunning: whether an existing Unity process was reusedLaunched: whether this command launched a Unity processRestarted: whether this command stopped an existing process and launched a new oneQuit: whether this command stopped Unity without launching a new processPreviousProcessId: process ID stopped by restart or quit, when availableStopMethod: how restart or quit stopped that process, omitted when there was none —Quitwhen Unity exited on request,ForceKillwhen it had to be killedCurrentProcessId: current Unity process ID, when availableProjectRoot: resolved project rootMessage: readiness summary
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +2 lines 25db71b69f08
- 1mo ago Changed · +8 lines · +29 tokens per session bfeca9e6676e
- 2mo ago First seen · 55 lines · 17 tokens per session scan A c7b978963dd0
uloop-launch is a skill published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 46 tokens to every session and 814 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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