Borrowing it
Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/.agents/skills/uloop-record-video/SKILL.mdgit clone --depth 1 https://github.com/hatayama/unity-cli-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-record-video)<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-record-video"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-record-video/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-record-video"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-record-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00107 | $0.01729 |
| Opus 5.5 | $0.00043 | $0.00692 |
| Sonnet 5.5 | $0.00021 | $0.00346 |
| Haiku 4.5 | $0.00011 | $0.00173 |
Grade A, and why
uloop-record-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Task
Record the Game View during Play Mode, or any Editor window with --window-name, and read what happened from PNG sheets and numbers instead of the video.
Workflow
- A Game View recording needs Play Mode (
uloop control-play-mode --action Play);--window-namedoes not. uloop record-video --seconds 3 --trigger "simulate-keyboard --action Press --key Space"(the trigger is a uloop command without the leadinguloop): focuses Unity, starts, runs the trigger, marks the moment it returns, waits, stops, and prints one JSON.- Read the PNG at
BurstSheetPath: up to 32 consecutive frames, 4 columns, top-left first.BurstFramesgives each tile'sEncodedFrameandSeconds;BurstAnchor: "mark"centers it on the trigger,"largest-change"on the biggest change. - Read the PNG at
TimelineSheetPath: the whole recording at even spacing, 5 columns. - Read
FrameChange(below). - To look closer, with ffmpeg installed (works with Unity closed):
uloop record-video --video <OutputPath> --sheet-from <s> --sheet-to <s>, or--frame-at <s>for one full-size frame. Pass theSecondsthe sheets report.
Choosing the trigger
- Input:
simulate-keyboard,simulate-mouse-input,simulate-mouse-ui,replay-input. - Code reaching a line (an AI branch, a coroutine stage):
enable-pause-point --file <f> --line <n> --mode trace --await. Trace does not pause Play Mode; other modes are rejected. For long waits raise--secondsand--max-duration-seconds.
Reading the numbers
FramesChangedVsPreviouscounts frames where 2+ grid cells (1/64 of the width) changed byCellChangedThresholdor more. Smaller areas do not register; look at the burst sheet.- Judge flicker by
FramesChangedVsPreviousMatchingTwoBackandTopAlternatingCells[].Count(rectangles in video pixels, top-left origin), notFramesChangedVsPreviousalone: smooth motion keeps that high after a fix. Measured (FramesChangedVsPrevious / MatchingTwoBack / Count): a one-frame blink 62 / 30 / 30; the same element fixed to a 1 s pulse 58 / 3 / 4.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed · -8 lines · +58 tokens per session 4d51b3026dc6
- 28d ago Changed · -38 tokens per session b8b36d306024
- 1mo ago Changed e486763f3bd6
- 1mo ago Changed · +4 lines · +11 tokens per session f968f81623f1
- 1mo ago First seen · 78 lines · 76 tokens per session scan A 899cf36ab828
uloop-record-video is a skill published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 107 tokens to every session and 1,729 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-07.
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