Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/hatayama/unity-cli-loop/uloop-set-game-view-sizenpx skills add hatayama/unity-cli-loop --skill uloop-set-game-view-sizegit clone --depth 1 https://github.com/hatayama/unity-cli-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-set-game-view-size)<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-set-game-view-size"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-set-game-view-size.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00018 | $0.00308 |
| Opus 5 | $0.00009 | $0.00154 |
| Sonnet 5 | $0.00004 | $0.00062 |
| Haiku 4.5 | $0.00002 | $0.00031 |
Grade A, and why
uloop-set-game-view-size scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
uloop set-game-view-size
Set or inspect the Unity Game View custom rendering resolution.
Usage
uloop set-game-view-size [--width <width> --height <height>]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--width |
integer | unset | Target Game View rendering width in pixels. Provide with --height to change the resolution. |
--height |
integer | unset | Target Game View rendering height in pixels. Provide with --width to change the resolution. |
Output
Returns JSON containing:
Success: Whether the request completed.PreviousWidth/PreviousHeight: Resolution before the request.CurrentWidth/CurrentHeight: Resolution after the request.Changed: Whether the resolution changed.Message: Human-readable status.
Examples
# Read the current custom rendering resolution
uloop set-game-view-size
# Set a Full HD custom rendering resolution
uloop set-game-view-size --width 1920 --height 1080
Notes
- Width and height must be provided together when changing the resolution.
- The tool uses Unity's public
UnityEditor.PlayModeWindowAPI and does not require reflection.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 48 lines · 18 tokens per session scan A 55596c3e9ef9
uloop-set-game-view-size is a skill published in the GitHub repository hatayama/unity-cli-loop (522 stars, last pushed 2d ago), licensed MIT. It adds 18 tokens to every session and 308 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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