Borrowing it
Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/.agents/skills/uloop-status/SKILL.mdgit clone --depth 1 https://github.com/hatayama/unity-cli-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-status)<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-status"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-status/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-status"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-status.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00070 | $0.00869 |
| Opus 5.5 | $0.00028 | $0.00348 |
| Sonnet 5.5 | $0.00014 | $0.00174 |
| Haiku 4.5 | $0.00007 | $0.00087 |
Grade A, and why
uloop-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.
uloop status
Report whether the Unity Editor for this project can take a uloop command now, without changing anything.
Usage
uloop status
uloop status --project-path <path>
States
The states are checked in this order, and the first one that matches is reported.
| State | Meaning | Exit code |
|---|---|---|
Busy |
Unity answered, and a uloop command is running and holds the command slot | 1 |
Starting |
Unity answered but has not recorded its play and compile state yet | 1 |
MainThreadBlocked |
Unity answered, but its main thread has not run for 5 seconds or more, even when asked again after being woken | 1 |
Compiling |
Unity answered and is compiling scripts | 1 |
ImportingAssets |
Unity answered and is importing assets | 1 |
Ready |
Unity answered and none of the above applies | 0 |
NotResponding |
Connected to Unity, but it did not answer within 5 seconds | 1 |
ServerUnavailable |
The uloop server refused or dropped the connection, and Unity is running for this project | 1 |
NotRunning |
The uloop server refused or dropped the connection, and no Unity Editor is running for this project | 1 |
Unreachable |
The uloop server refused or dropped the connection, and the Unity process list could not be read | 1 |
Some failures are errors, not states: the operating system refusing the connection (as a sandbox does), an error answered by Unity (such as a package too old to support uloop status), an unreadable answer, or an unknown option. These print an error to stderr, nothing to stdout, and exit 1.
Output
Returns JSON with:
State: one of the states aboveReady:trueonly forReadyMessage: what the state means for this EditorNextActions: what to do next; an empty array forReadyRunningToolName,RunningToolElapsedSeconds,RunningToolPhase(ExecutingorWaitingForMainThread): the running command;BusyonlyIsPlaying,IsPaused,IsCompiling,IsUpdating: Unity's play and compile state; only when Unity answered and has recorded that stateSecondsSinceLastMainThreadTick: seconds since Unity's main thread last ran; only when Unity answeredUnityProcessRunning: whether Unity is running for this project;ServerUnavailableandNotRunningonlyConnectionError: the connection error as reported;NotResponding,ServerUnavailable,NotRunning, andUnreachableonly
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +29 tokens per session 0c15ccf73fd8
- 15d ago Changed · +1 lines 147afa3bda2e
- 23d ago First seen · 59 lines · 41 tokens per session scan A bf833d71b0e2
uloop-status is a skill published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 70 tokens to every session and 869 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-06.
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unity-ui
A Unity user-interface development and testing workflow for UI Toolkit and uGUI, Unity's two main UI systems.
unity-shared
Shared rules for working with Unity Editor instances through the Unity command-line relay.
unity-verify
A Unity Editor verification workflow that refreshes the project, waits for compilation, checks errors, and can run tests.
unity-scene
A workflow for building Unity game scenes by placing objects, configuring components, turning objects into Prefabs (reusable object templates), and saving scenes.
unity-api
A workflow for searching and calling Unity’s public programming interface, or API—the collection of functions exposed by Unity. It uses commands to find available methods and run them, including methods not covered by other tools.
unity-debug
A workflow for investigating runtime errors in the Unity game-development editor, including null references and console messages.