hyperframes-audio

hyperframes-audio is a skill for Claude Code from heygen-com/hyperframes. It costs 165 tokens per session (6,498 once invoked), scanned A, original, Apache-2.0.

A reference for mixing audio tracks already placed in a HyperFrames composition. It covers fades, crossfades, volume changes, voiceover ducking, and sound effects such as equalization, compression, delay, and reverb.

In plain words
What is it for?
Use it to adjust track timing and volume, automate levels, make room for voiceover, apply audio effects, and prepare a HyperFrames composition for rendering.
Why use it?
It helps resolve conflicts between tracks, such as background music masking spoken audio, while keeping preview and rendered output consistent.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the core-skills plugin — 10 skills shipped together , and of hyperframes

Good fit Use it to adjust track timing and volume, automate levels, make room for voiceover, apply audio effects, and prepare a HyperFrames composition for rendering.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/heygen-com/hyperframes/hyperframes-audio
About the project

HyperFrames is an open-source framework that turns HTML, CSS, media, and timed animations into deterministic MP4 videos. It is used locally, by coding agents, and in hosted authoring workflows to create rendered videos from web-based designs. Its catalogue add-ons provide skills, agents, instructions, hooks, settings, and a plugin for agent-driven video production.

heygen-com/hyperframes · 65,314 stars · on GitHub · hyperframes.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add heygen-com/hyperframes --skill hyperframes-audio
Clone the repo
git clone --depth 1 https://github.com/heygen-com/hyperframes

Made for: Claude Code.

Or install core-skills, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-audio/github.svg)](https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-audio)
Your own site
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-audio"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-audio"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 165 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,498 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 11 Oct 2026
  • Snyk pass 11 Oct 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00165 $0.06498
Opus 5.5 $0.00066 $0.02599
Sonnet 5.5 $0.00033 $0.01300
Haiku 4.5 $0.00016 $0.00650

Measured 5d ago against content hash daf325039042, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hyperframes-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/carve.mjs, scripts/carve.test.mjs, scripts/lib/main-module.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

skills/hyperframes-audio/SKILL.md · 487 lines

How it starts

The opening of the file, as written. The whole thing — 487 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

HyperFrames Audio

A mix is a set of relationships, not a stack of processors. Two tracks that each sound right alone can be unlistenable together, and the fix is almost never "turn one down" — it is finding what they are fighting over and giving it to whichever one needs it. Every tool here exists to express one of those relationships.

Effects live on the element as data-fx-chain, and preview and render run the same Web Audio graph — the studio in a live context, the engine in an offline one inside the browser it already drives. There is one implementation of each effect, so what you hear while scrubbing is what gets written. You never tune twice.

Clip timing remains /hyperframes-core: audio/video trims and source ranges use data-start, data-duration, and data-media-start, and crossfades overlap clips on different tracks. This skill owns placed-track fade-in/fade-out, crossfade envelopes, track gain/track volume, volume and effect automation, ducking/voiceover carve, and the effect chain. /media-use owns sourcing, generation, and preprocessing.

Constant data-playback-rate (0.1..10) is render-safe for picture and pitch-preserved sound when matching audio/video elements use the same timing, source offset, and rate. A speed ramp is a rate lane in data-automation (see docs/reference/speed-ramps); it wins over the constant and keeps pitch in preview and render. HyperFrames does not provide automatic waveform sync or drift correction. For copyable cut/crossfade/retime recipes, use /hyperframes-core → references/creator-editing-recipes.md.

Three attributes carry everything, on the audio/video element itself — or, for the first two, on an <hf-audio-group> bus (see "One bus for many tracks"):

Attribute Holds
data-fx-chain the effects, in signal order
data-automation envelopes on this track's volume or its effect parameters
data-fx-carve the carve's own settings, so it can be re-derived

The shipped effect families are gain, EQ (highpass, lowpass, peaking, shelves), compressor, limiter, truepeak (lookahead true-peak limiter), gate, saturate, delay, reverb, chorus, phaser, and bitcrush.

Exact JSON for each, and the rules a lane must satisfy: references/attributes.md. Every effect with its parameters, ranges and units: references/fx-registry.md. How to work out what is wrong with a file you cannot hear: references/diagnosis.md. Presets, named jobs and one-knob profiles, plus a symptom-to-fix table: references/presets.md — read that before hand-building a chain, because one of the presets or named jobs usually already names the problem.

Read the full file on GitHub · 487 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +7 lines daf325039042
  2. 6d ago Changed · +4 lines 959fdea508f8
  3. 12d ago Changed · -3 lines 03007db5f0ea
  4. 19d ago Changed · +2 lines 70fedc7b32e6
  5. 26d ago Changed · +1 lines 02ba8082a365
  6. 1mo ago Changed · +5 lines 350732899d50
  7. 1mo ago First seen · 471 lines · 165 tokens per session scan A b87290893abd

Subscribe to this mod's changes

hyperframes-audio is a skill published in the GitHub repository heygen-com/hyperframes (65,314 stars, last pushed today), licensed Apache-2.0. It adds 165 tokens to every session and 6,498 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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