hyperframes-keyframes

A motion-implementation skill for changing how subjects move in a HyperFrames composition. Keyframes are saved visual states—such as positions, scales, or shapes—that the renderer can move between at exact times.

In plain words
What is it for?
Use it for punch-ins, zooms, reframing, Ken Burns movement, visual handoffs, SVG changes, text trails, 3D depth, masks, and motion diagnostics.
Why use it?
It provides reliable ways to create camera moves, zooms, reframes, transitions, masks, text effects, and other motion while keeping the result correct when the video is previewed or rendered from arbitrary times.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/heygen-com/hyperframes/hyperframes-keyframes
Any agent
npx skills add heygen-com/hyperframes --skill hyperframes-keyframes
Clone the repo
git clone --depth 1 https://github.com/heygen-com/hyperframes

Made for: Claude Code, Codex.

Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,108 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00116 $0.03108
Opus 5 $0.00058 $0.01554
Sonnet 5 $0.00023 $0.00622
Haiku 4.5 $0.00012 $0.00311

Measured 2d ago against content hash 924d038dc7eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hyperframes-keyframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

skills/hyperframes-keyframes/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Keyframes

Keyframes are a pose contract: visible states, continuous subject identity, seek-safe runtime, verified pixels.

Use hyperframes-animation for broad scene recipes. Use hyperframes-cli for full command docs. Use references/keyframe-patterns.md only when choosing implementation mechanisms, not visual style.

Creator editing boundary

Keyframes own visual motion, not clip assembly. Source-range hard cuts, trim, splice, and reorder belong to /hyperframes-core: author one media element per kept range, place it with data-start and data-duration, and select its source offset with data-media-start. Adjacent ranges make a hard cut. A crossfade uses overlapping clips on different tracks plus visual opacity keyframes; sound fades use /hyperframes-audio.

Creator request Truthful mechanism
Punch-in / punch-out Keyframe scale with x/y or percentage translation on a non-timed visual/crop wrapper inside the clip. Use a set/short tween for a hard punch and a tween for a smooth move.
Smooth multi-state zoom or reframe Keep one subject wrapper alive and author multiple zoom/reframe states as a pose ladder with per-segment easing.
Pan, reframe, or Ken Burns camera move Animate wrapper translation plus scale. Geometry is authored; this is not face tracking or automatic semantic reframing.
Chained camera moves Chain labeled transform beats on one registered seek-safe timeline.
Match cut or whip pan /hyperframes-animation owns the visual handoff; /hyperframes-registry supplies primitives; keyframes preserve authored geometry, direction, and velocity. There is no automatic matching-frame discovery.
Crop and mask reframe Interpolate clip-path or a mask on an inner visual wrapper to crop/reframe without changing source time. Polygon keyframes can form a polygon/mask transition.
Directional wipe cut or iris/reveal cut Animate a mask/clip boundary across overlapping visual clips; /hyperframes-animation owns the handoff choreography.
Split-screen handoff Keep both visual clips placed by core, then keyframe their inner crop/mask wrappers and divider geometry.
Constant source retime /hyperframes-core owns normalized data-playback-rate (0.1..5) for render-safe picture and pitch-preserved sound. It is constant for the whole media element.
Source speed ramps Not supported: there is no time-varying playback-rate envelope. Preprocess a derived media asset, then place it through core.
Freeze / hold A visual pose, final source frame, or finished sub-composition can hold. Arbitrary mid-source freeze is not supported; preprocess a still/derived segment, place it as its own clip, then resume with another source range.

Read the full file on GitHub · 263 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 263 lines · 116 tokens per session scan A 924d038dc7eb

Subscribe to this mod's changes

hyperframes-keyframes is a skill published in the GitHub repository heygen-com/hyperframes (43,141 stars, last pushed 2d ago), licensed Apache-2.0. It adds 116 tokens to every session and 3,108 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

frame-data-chart-nyt

NYT-newsroom typography, staggered reveal animation, and editorial-grade charts (line, bar, or range band).

nexu-io/html-video · 30 tokens

rebuild-site

Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. Use when the user has a recording of an ENTIRE page (not a single animation) and wants the full page recreated — layout, sections, copy, design system, and scroll animations. Orchestrates analyze (measured…

KumarSashank/motiscope · 104 tokens

recreate

Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after /motiscope:analyze, or when the user asks to "build/recreate this animation in ". Reads the motiscope animation spec and emits a runnable component.

KumarSashank/motiscope · 75 tokens

motiscope-analyze

Analyze a screen recording of an animation to characterize its motion — timing, easing, transforms, and sequencing — so it can be recreated as web code. Use when the user drops or points at a video of an animation (.mp4/.mov/.webm/.mkv/.m4v/.avi/.gif) and says things like "I want this animation on my site", "recreate…

KumarSashank/motiscope · 103 tokens

motiscope-rebuild-site

Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. Use when the user has a recording of an ENTIRE page (not a single animation) and wants the full page recreated — layout, sections, copy, design system, and scroll animations. Orchestrates analyze (measured…

KumarSashank/motiscope · 107 tokens

motiscope-recreate

Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after motiscope-analyze, or when the user asks to "build/recreate this animation in ". Reads the motiscope animation spec and emits a runnable component.

KumarSashank/motiscope · 77 tokens