cli-anything-godot

cli-anything-godot is a skill for Claude Code, Codex from HKUDS/CLI-Anything. It costs 24 tokens per session (685 once invoked), scanned A, original, Apache-2.0.

A command-line tool for managing Godot game projects, scenes, exports, and GDScript execution. Godot is a game engine, and a scene is a saved collection of game objects and their settings.

In plain words
What is it for?
It helps create projects, list and re-import resources, read and edit scenes, manage scripts and exports, and run GDScript.
Why use it?
It lets coding agents inspect and modify game projects from the terminal instead of relying on the Godot editor for every task.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps create projects, list and re-import resources, read and edit scenes, manage scripts and exports, and run GDScript.

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Install with agentmods
npx agentmods add skills/hkuds/cli-anything/cli-anything-godot
About the project

CLI-Anything turns software and services into command-line interfaces that AI agents can use to perform tasks and produce artifacts. It is intended for people building or using agent workflows with tools such as coding assistants, design software, and other applications. The catalogue entries are skills, commands, a plugin, and a rule for working with CLI-Anything.

HKUDS/CLI-Anything · 49,083 stars · on GitHub · clianything.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HKUDS/CLI-Anything --skill cli-anything-godot
Clone the repo
git clone --depth 1 https://github.com/HKUDS/CLI-Anything

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cli-anything-godot

README.md
[![agentmods](https://agentmods.dev/badge/skills/hkuds/cli-anything/cli-anything-godot.svg)](https://agentmods.dev/skills/hkuds/cli-anything/cli-anything-godot)
Your own site
<a href="https://agentmods.dev/skills/hkuds/cli-anything/cli-anything-godot"><img src="https://agentmods.dev/badge/skills/hkuds/cli-anything/cli-anything-godot.svg" alt="Measured on agentmods" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 685 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. ✓ AI security review Fable 5.1 · 6 Sept 2026 📄 Read the review Third-party audits
  • Socket pass 18 Apr 2026
  • Snyk pass 18 Apr 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high YARA Match · line 14
    YARA rule matched a known malware signature (reverse shell, backdoor, ransomware, C2 framework, or info stealer).
    Fix: Remove the malware payload or compromised file entirely. Investigate how it entered the skill and audit all other artifacts for additional indicators of compromise.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00685
Opus 5 $0.00012 $0.00342
Sonnet 5 $0.00005 $0.00137
Haiku 4.5 $0.00002 $0.00068

Measured 8d ago against content hash b3ad25db9140, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

cli-anything-godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cli-anything-godot/SKILL.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Engine CLI

Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.

Installation

pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness

Requirements

  • Godot 4.x on PATH (or set GODOT_BIN env var)

Commands

Project Management

# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]

# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info

# List all scenes
cli-anything-godot --json -p <project> project scenes

# List all scripts
cli-anything-godot --json -p <project> project scripts

# List all resources
cli-anything-godot --json -p <project> project resources

# Re-import project resources
cli-anything-godot -p <project> project reimport

Scene Operations

# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D

# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn

# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .

GDScript Execution

# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd

# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'

# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd

Export

# List configured export presets
cli-anything-godot --json -p <project> export presets

# Export all presets
cli-anything-godot -p <project> export build

# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe

Engine

Read the full file on GitHub · 107 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 107 lines · 24 tokens per session scan A b3ad25db9140

Subscribe to this mod's changes

cli-anything-godot is a skill published in the GitHub repository HKUDS/CLI-Anything (49,083 stars, last pushed 17d ago), licensed Apache-2.0. It adds 24 tokens to every session and 685 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.