find-CEntitySystem_m_entityNames

find-CEntitySystem_m_entityNames is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 129 tokens per session (1,958 once invoked), scanned A, original, MIT.

A fallback procedure for finding CEntitySystem::m_entityNames, the part of Counter-Strike 2's entity system that maps entity names to entities. It examines the function that adds entities to this map, including cases where the compiler merged lookup code into that function.

In plain words
What is it for?
Use it to recover the missing structure-member offset in server.dll or libserver.so during Counter-Strike 2 binary analysis.
Why use it?
It helps recover the member's location when the normal automated finder fails because the compiler changed how the code is arranged. It requires checking the current binary instead of copying offsets from an older build.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to recover the missing structure-member offset in server.dll or libserver.so during Counter-Strike 2 binary analysis.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-centitysystem_m_entitynames
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-centitysystem_m_entitynames
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-CEntitySystem_m_entityNames

README.md
[![agentmods](https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-centitysystem_m_entitynames/github.svg)](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-centitysystem_m_entitynames)
Your own site
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-centitysystem_m_entitynames"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-centitysystem_m_entitynames/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for find-CEntitySystem_m_entityNames

Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-centitysystem_m_entitynames"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-centitysystem_m_entitynames.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 129 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,958 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 32
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00129 $0.01958
Opus 5.5 $0.00052 $0.00783
Sonnet 5.5 $0.00026 $0.00392
Haiku 4.5 $0.00013 $0.00196

Measured 1mo ago against content hash bf5cad9b3067, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CEntitySystem_m_entityNames scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CEntitySystem_m_entityNames/SKILL.md · 147 lines

How it starts

The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find CEntitySystem_m_entityNames (final-guarantee fallback)

Recover CEntitySystem::m_entityNames in CS2 server.dll / libserver.so using IDA Pro MCP tools. This is the Agent fallback for find-CEntitySystem_m_entityNames; it runs only after the preprocessor fails. Produce the missing struct-offset YAML even when the anonymous ordered-map lookup helper was inlined into CEntitySystem_AddEntityToNameMap and the expected sub_*(this + off + 8, this + off, &key) call no longer exists.

Realworld Function References

Read the platform-relevant YAML before searching in IDA. Treat every address and offset as a reference-build value only and verify it against the current binary.

  • ida_preprocessor_scripts/references/server/CEntitySystem_AddEntityToNameMap.windows.yaml
  • ida_preprocessor_scripts/references/server/CEntitySystem_AddEntityToNameMap.linux.yaml

The Linux reference includes both the historical lookup helper pseudocode and the predecessor pseudocode. Its a1 + 2800 annotation identifies the map base (0xAF0); 0xAF8 identifies its m_Elements storage subobject. Never copy a reference displacement without checking the current function.

Background and semantic fingerprint

CEntitySystem_AddEntityToNameMap(this, identity) reads the entity-name key from identity + 0x18, returns when it is null, looks the key up in this->m_entityNames, and either appends the entity handle to an existing CEntityNameList or allocates a new 32-byte list and inserts it into the ordered map.

Identify this map operation by the whole fingerprint, not by an anonymous helper name:

  • the key comes from identity + 0x18;
  • RB-tree node indices use 0xFFFF as the null sentinel;
  • nodes are 24 bytes and compare their key field against the entity-name key;
  • the duplicate path calls _UtlRBTree_FailedInsertDuplicate or references the assertion text Found existing value when inserting into tree;
  • the new-value path allocates 32 bytes for the CEntityNameList and inserts the entity handle into it.

Read the full file on GitHub · 147 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed bf5cad9b3067
  2. 2mo ago First seen · 147 lines · 129 tokens per session scan A 4c8aac29bd63

Subscribe to this mod's changes

find-CEntitySystem_m_entityNames is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 129 tokens to every session and 1,958 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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