Borrowing it
Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/find-CNetworkGameServer_GetFreeClient/SKILL.mdgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserver_getfreeclient)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserver_getfreeclient"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserver_getfreeclient/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserver_getfreeclient"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserver_getfreeclient.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 51 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.00850 |
| Opus 5 | $0.00036 | $0.00425 |
| Sonnet 5 | $0.00015 | $0.00170 |
| Haiku 4.5 | $0.00007 | $0.00085 |
Grade A, and why
find-CNetworkGameServer_GetFreeClient scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Find CNetworkGameServer_GetFreeClient (Agent fallback)
Locate CNetworkGameServer_GetFreeClient in the current CS2 engine2.dll or libengine2.so using IDA Pro
MCP tools. The fallback must recover the concrete function called by CNetworkGameServerBase_ConnectClient
on its server object; do not infer an address from an old build.
Step 0. Skip an existing output
If CNetworkGameServer_GetFreeClient.<platform>.yaml already exists as a non-empty mapping in the active
artifact module directory, skip that platform. The artifact directory is separate from bin; never derive
the output path from the binary root.
Step 1. Load the ConnectClient predecessor
Use /get-func-from-yaml with func_name=CNetworkGameServerBase_ConnectClient to obtain the current
func_va. If it is unavailable, stop and report that the predecessor is missing.
Decompile that function with IDA Pro MCP. Confirm the first argument is the CNetworkGameServerBase/
CNetworkGameServer server object (rcx on Windows, normally rdi on Linux).
Step 2. Identify the GetFreeClient call
Find the call on the server object's connection path that returns a client pointer immediately before the
server-full rejection. The semantic anchors are the error string or equivalent message containing
NETWORK_DISCONNECT_REJECT_SERVERFULL and Cannot get free client, and the null check on the call result.
The target has the shape:
client = sub_<current>(server, address, 0, steam_id, 0, out_buffer);
if (!client) {
// disconnect with NETWORK_DISCONNECT_REJECT_SERVERFULL
// log: "Cannot get free client"
}
Search the exact error text (including format-string variants), enumerate xrefs, and decompile each referencing function if necessary. Follow one caller/callee level when the allocator is outlined. Reject helpers that only log, register a command, or perform unrelated client setup. Confirm that the selected function allocates/selects a free client slot and returns a pointer or null.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 79 lines · 73 tokens per session scan A 8d41cbf1edd1
find-CNetworkGameServer_GetFreeClient is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed today), licensed MIT. It adds 73 tokens to every session and 850 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.
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