Hmbown/Wizards-of-the-Ghosts

Unofficial Hermes Agent skill pack built from fantasy spell and skill names

This repository also configures its own agents. See what Wizards-of-the-Ghosts tells them →

107Stars on the repository
200Mods indexed here, across every type
5mo agoLast push, which is what freshness is scored on
CC0-1.0Licence, which decides whether bodies are shown

power-word-kill

25

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Power Word Kill instantly destroys any creature below a hit-point threshold — no saving throw, no resistance, just death. The real-world version is kill -9: the unconditional termination signal. Emergency circuit breakers. Hard account terminations. The nuclear option that exists because sometimes graceful…

not rated 107 5mo ago A 107 tokens original CC0-1.0

power-word-stun

26

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Power Word Stun locks a creature in place — alive but unable to act. The real-world version is SIGSTOP: a hard freeze that preserves state but halts all activity. Account lockouts, emergency process suspension, administrative holds. Unlike Power Word Kill, the target can be unfrozen. The spell is for…

not rated 107 5mo ago A 110 tokens original CC0-1.0

shatter

27

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Shatter is proactive, controlled destruction for learning. You are the attacker against your own system. The goal is a brittleness report with remediation priorities.

not rated 107 5mo ago A 33 tokens original CC0-1.0

stinking-cloud

28

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Stinking Cloud fills an area with nauseating gas — creatures inside are incapacitated but the terrain itself is undamaged. The real-world version is area denial: making a zone, endpoint, or resource unusable to unwanted traffic without permanently destroying or modifying it. Rate limiting, IP-range blocks…

not rated 107 5mo ago A 104 tokens original CC0-1.0

thunderwave

29

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Use this skill for intentionally theatrical or forceful actions, but only behind explicit confirmation and a hard safety boundary.

not rated 107 5mo ago A 26 tokens original CC0-1.0

bane

30

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Bane curses targets, making them worse at everything they try. The real-world version is systematic weakness analysis: finding every crack, bad assumption, and failure mode in a plan, architecture, or argument. Unlike Vicious Mockery (which delivers the critique sharply), Bane is comprehensive and methodical — it maps…

not rated 107 5mo ago A 70 tokens original CC0-1.0

bestow-curse

31

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Bestow Curse saddles a target with a lasting disadvantage. The real-world version is constraint injection: deliberately adding friction, limitations, or handicaps to see how a system, process, or team adapts. This is the skill of resilience testing through artificial adversity — bandwidth throttling, feature removal…

not rated 107 5mo ago A 68 tokens original CC0-1.0

calm-emotions

32

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Calm Emotions suppresses strong feelings, ending fear and charm effects. The real-world version is de-escalation: drafting responses that lower the temperature in a heated thread, designing cool-down protocols for conflict situations, or reframing inflammatory language into productive terms. This is the spell for when…

not rated 107 5mo ago A 79 tokens original CC0-1.0

charm-person

33

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Charm Person is about ONE-TO-ONE interpersonal communication where warmth, honesty, and respect for autonomy are the primary constraints. It is not about persuasion tactics, conversion rates, conflict mediation, public performance, or operational coordination. The spell succeeds when the recipient feels respected even…

not rated 107 5mo ago A 63 tokens original CC0-1.0

confusion

34

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Confusion makes targets act randomly and unpredictably. The real-world version is chaos engineering: injecting controlled randomness, unexpected inputs, and edge cases to discover how systems behave when things go wrong. This is fuzzing, monkey testing, and the art of breaking things on purpose so they do not break by…

not rated 107 5mo ago A 65 tokens original CC0-1.0

enthrall

35

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Enthrall makes an audience hang on every word. The real-world version is structural engagement: opening hooks that stop the scroll, narrative arcs that sustain attention, and pacing that makes people stay until the end. This is presentation design, content structure, and the craft of making something worth finishing.

not rated 107 5mo ago A 63 tokens original CC0-1.0

fear

36

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Fear makes targets run from danger. The real-world version is structured pessimism: pre-mortem analysis, worst-case scenario generation, and risk amplification exercises that counteract the natural optimism bias in planning. Fear is the antidote to "it'll probably be fine.".

not rated 107 5mo ago A 56 tokens original CC0-1.0

glibness

37

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Glibness makes everything you say sound utterly convincing. The real-world version is rhetorical polish: taking a position and presenting it with maximum confidence, fluency, and persuasive structure. This is the skill of the trial lawyer, the pitch artist, the keynote speaker who makes mediocre ideas sound inevitable.

not rated 107 5mo ago A 62 tokens original CC0-1.0

heroism

38

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Heroism grants temporary hit points and immunity to fear — you do not become stronger, you become harder to stop. The real-world version is the preparation ritual: the pre-presentation pep talk, the pre-launch checklist that calms the team, the structured confidence-building exercise before a difficult…

not rated 107 5mo ago A 85 tokens original CC0-1.0

hold-monster

39

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Hold Monster is Hold Person scaled to larger targets. The real-world version is the emergency circuit breaker: halting an entire service, freezing a deployment pipeline, or stopping a runaway process at the infrastructure level. This is the big red button — it stops everything, and it should only be pressed when the…

not rated 107 5mo ago A 68 tokens original CC0-1.0

hold-person

40

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Hold Person = hard freeze. Nothing moves. In-flight operations stop. Requires authority. Used for security incidents, fraud, compliance holds, misbehaving systems. Sleep = graceful suspension. State is preserved and queued. Operations resume automatically. Used for maintenance windows, temporary pauses, planned…

not rated 107 5mo ago A 61 tokens original CC0-1.0

hypnotic-pattern

41

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Hypnotic Pattern mesmerizes everyone who looks at it. The real-world version is attention design: loading animations, progress indicators, onboarding flows, and visual patterns that keep users oriented and engaged during a bounded experience. The line between helpful focus and addictive capture is the central design…

not rated 107 5mo ago A 62 tokens original CC0-1.0

mass-suggestion

42

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Mass Suggestion plants the same idea in many minds simultaneously. The real-world version is broadcast persuasion: campaign announcements, company-wide emails, product launch copy, or public statements designed to move a large group in a specific direction. The scale amplifies both impact and risk.

not rated 107 5mo ago A 58 tokens original CC0-1.0

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Otto's Irresistible Dance forces a creature to dance uncontrollably. The real-world version is compulsive engagement: designing something so compelling that people cannot stop interacting with it. This is virality mechanics, "just one more" loops, and the craft of making content or products that command attention…

not rated 107 5mo ago A 99 tokens original CC0-1.0

plant-growth

44

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Plant Growth is for projects that need cultivation more than force: SEO programs, communities, product adoption, content ecosystems, or early-stage platforms. It assumes the system can grow, but only if fed in the right places and at the right pace. The spell favors compounding loops over campaign spikes.

not rated 107 5mo ago A 62 tokens original CC0-1.0

sleep

45

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Sleep = temporary, reversible suspension with guaranteed state preservation. The target stops acting but wakes up intact. No data loss, no corruption, no permanent change.

not rated 107 5mo ago A 33 tokens original CC0-1.0

suggestion

46

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Suggestion is about the craft of the single nudge — not campaigns, not arguments, not automation. It produces one carefully placed prompt at the moment a user is most receptive. The planted idea must be reasonable and defensible. If the user would feel manipulated upon learning how it was designed, the spell refuses.

not rated 107 5mo ago A 65 tokens original CC0-1.0

vicious-mockery

47

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

The bard's cantrip that deals psychic damage through insults. In practice this is adversarial review — the art of finding and articulating exactly what is wrong with something in a way that is impossible to ignore. Unlike polite feedback that gets filed and forgotten, vicious mockery lands. It is the red-team report…

not rated 107 5mo ago A 101 tokens original CC0-1.0

arcana

48

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Arcana is knowledge of magic, its traditions, symbols, and mechanisms. The real-world version is deep technical literacy: understanding how software architectures work, what protocols do at the wire level, how APIs behave beyond their documentation, and what the actual mechanisms are behind the abstractions…

not rated 107 5mo ago A 68 tokens original CC0-1.0

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