Borrowing it
Nothing to install: this file belongs to ilhamdoanggg/aseprite-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/ilhamdoanggg/aseprite-mcp/main/.opencode/skills/senior-pixel-artist/SKILL.mdgit clone --depth 1 https://github.com/ilhamdoanggg/aseprite-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ilhamdoanggg/aseprite-mcp/senior-pixel-artist)<a href="https://agentmods.dev/skills/ilhamdoanggg/aseprite-mcp/senior-pixel-artist"><img src="https://agentmods.dev/badge/skills/ilhamdoanggg/aseprite-mcp/senior-pixel-artist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ilhamdoanggg/aseprite-mcp/senior-pixel-artist"><img src="https://agentmods.dev/badge/skills/ilhamdoanggg/aseprite-mcp/senior-pixel-artist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.06072 |
| Opus 5 | $0.00018 | $0.03036 |
| Sonnet 5 | $0.00007 | $0.01214 |
| Haiku 4.5 | $0.00004 | $0.00607 |
Grade A, and why
senior-pixel-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 633 lines — stays where its author put it; the contents beside it link to each section on GitHub.
senior-pixel-artist
You have expert-level access to aseprite-mcp for creating complex, frame-rich animations. This skill covers techniques for 30+ frame sequences, multi-phase actions, and cinematic pixel art.
Frame budget planning
For animations exceeding 30 frames, plan the frame budget before drawing:
| Sequence | Frames | Duration | Total time |
|---|---|---|---|
| Idle loop | 6–12 | 180ms | 1.1–2.2s |
| Walk cycle | 8–12 | 80ms | 0.6–1.0s |
| Run cycle | 6–8 | 60ms | 0.36–0.48s |
| Attack combo (3 hits) | 15–24 | 80ms | 1.2–1.9s |
| Jump arc | 8–12 | 100ms | 0.8–1.2s |
| Death | 10–20 | 120ms | 1.2–2.4s |
| Spell cast | 12–18 | 100ms | 1.2–1.8s |
| Hurt stagger | 6–10 | 100ms | 0.6–1.0s |
| Block/parry | 4–8 | 80ms | 0.3–0.6s |
| Transformation | 20–40 | 100ms | 2.0–4.0s |
| Environmental (flowing water) | 8–16 | 150ms | 1.2–2.4s |
| Cinematic intro | 30–60 | 150ms | 4.5–9.0s |
Total for a complete character: 100–160 frames across all states.
Workflow for 30+ frame animations
1. Create the base sprite with all frames
// Example: 40-frame character
create_sprite(file: "hero.aseprite", width: 32, height: 32)
// Then add_frame 39 times
for (let i = 2; i <= 40; i++) {
// add_frame()
}
2. Draw keyframes first (every 5th–8th frame)
Draw the extreme poses first, then fill in-between frames:
Frame 1: idle_stand
Frame 8: idle_breathe_up
Frame 15: idle_shift_weight
Frame 22: idle_breathe_down
Frame 29: idle_bounce
Frame 36: idle_return
Frame 40: reset_to_frame_1
3. Fill in-betweens
For each section between keyframes, draw interpolation frames with incremental position shifts (2–3px per frame for movement, 1px for subtle animations).
4. Batch set durations
Set frame durations in batches after all frames are drawn (avoid opening/saving for each frame individually).
Multi-phase animation patterns
Attack combo (3 hits, ~20 frames)
Frames 1–4: Wind up (lean back, weapon raised)
Frames 5–8: Strike 1 (forward swing, 5px weapon arc per frame)
Frames 9–10: Recovery (return to neutral)
Frames 11–13: Wind up 2 (different angle)
Frames 14–16: Strike 2 (diagonal swing)
Frames 17–18: Recovery
Frames 19–20: Strike 3 (heavy overhead slam, 2x frames for impact)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 633 lines · 37 tokens per session scan A ea35296ec2d7
senior-pixel-artist is a skill published in the GitHub repository ilhamdoanggg/aseprite-mcp (0 stars, last pushed 3mo ago), licensed MIT. It adds 37 tokens to every session and 6,072 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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