Borrowing it
Nothing to install: this file belongs to ilhamdoanggg/aseprite-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/ilhamdoanggg/aseprite-mcp/main/.opencode/skills/tukang-map-sprite/SKILL.mdgit clone --depth 1 https://github.com/ilhamdoanggg/aseprite-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ilhamdoanggg/aseprite-mcp/tukang-map-sprite)<a href="https://agentmods.dev/skills/ilhamdoanggg/aseprite-mcp/tukang-map-sprite"><img src="https://agentmods.dev/badge/skills/ilhamdoanggg/aseprite-mcp/tukang-map-sprite/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ilhamdoanggg/aseprite-mcp/tukang-map-sprite"><img src="https://agentmods.dev/badge/skills/ilhamdoanggg/aseprite-mcp/tukang-map-sprite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.04353 |
| Opus 5 | $0.00020 | $0.02176 |
| Sonnet 5 | $0.00008 | $0.00871 |
| Haiku 4.5 | $0.00004 | $0.00435 |
Grade A, and why
generate2dsprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 398 lines — stays where its author put it; the contents beside it link to each section on GitHub.
generate2dsprite
Structured sprite generation using aseprite-mcp drawing tools. Define asset type → choose action set → pick view angle → build frame layout → draw frames → export.
Tool reference
| Tool | Purpose |
|---|---|
create_sprite |
Start a new sprite (width, height, color mode) |
draw_pixels |
Place individual pixels (arrays of {x, y, color}) |
draw_line |
Bresenham line between two points |
draw_rectangle |
Filled or outline rectangle |
draw_circle |
Filled or outline circle |
flood_fill |
Fill contiguous area of matching color |
add_layer |
New layer for foreground/background separation |
remove_layer |
Delete a layer |
add_frame |
New frame for animation |
set_frame_duration |
Set frame timing in milliseconds |
export_png |
Export frame(s) to PNG |
export_gif |
Export animation to GIF |
get_sprite_info |
Read sprite dimensions, frames, layers |
inspect_sprite |
Full dump of all cels and palette |
get_pixel_color |
Read color at specific coordinate |
get_palette |
Full palette listing |
resize_canvas |
Change sprite dimensions |
set_palette_color |
Set a color in the sprite palette |
Structured workflow
The sprite generation process follows this pipeline:
- Classify — choose asset type, action set, and view angle
- Plan — define frame layout table (frames × actions)
- Create — build sprite with correct dimensions and layers
- Draw base frame — construct the character using primitive shapes
- Animate — draw each frame with pose variations
- Export — GIF for animation preview, PNG for sprite sheet
Asset types
Define what you are building before drawing:
Humanoid character
| Aspect | Specification |
|---|---|
| Canvas | 32×32 to 64×64 |
| Body | Head (circle r=5) + torso (rect 8×10) + arms (rect 3×8) + legs (rect 3×6) |
| Pivot | Feet center-bottom |
| Palette | 8–12 colors |
Creature / monster
| Aspect | Specification |
|---|---|
| Canvas | 32×32 to 48×48 |
| Body | Core oval + limbs + tail + head |
| Pivot | Center-bottom or center |
| Palette | 6–10 colors |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 398 lines · 40 tokens per session scan A 93006787d78f
generate2dsprite is a skill published in the GitHub repository ilhamdoanggg/aseprite-mcp (0 stars, last pushed 3mo ago), licensed MIT. It adds 40 tokens to every session and 4,353 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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