Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Impertio-Studio/Three.js-Claude-Skill-Package --skill threejs-impl-xrgit clone --depth 1 https://github.com/Impertio-Studio/Three.js-Claude-Skill-PackageWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-xr)<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-xr"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-xr/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-xr"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-xr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00113 | $0.03173 |
| Opus 5 | $0.00056 | $0.01587 |
| Sonnet 5 | $0.00023 | $0.00635 |
| Haiku 4.5 | $0.00011 | $0.00317 |
Grade A, and why
threejs-impl-xr scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 377 lines — stays where its author put it; the contents beside it link to each section on GitHub.
threejs-impl-xr
Quick Reference
WebXRManager Properties
| Property | Type | Default | Description |
|---|---|---|---|
enabled |
boolean |
false |
Enable XR rendering |
isPresenting |
boolean |
read-only | Whether an XR session is active |
cameraAutoUpdate |
boolean |
true |
Auto-update camera from XR device pose |
WebXRManager Methods
| Method | Signature | Description |
|---|---|---|
getSession() |
() => XRSession | null |
Current XR session |
setSessionInit(options) |
(XRSessionInit) => void |
Configure session features before entry |
setReferenceSpaceType(type) |
(string) => void |
Set reference space type |
getController(index) |
(number) => Group |
Get controller target ray space |
getControllerGrip(index) |
(number) => Group |
Get controller grip space |
getHand(index) |
(number) => Group |
Get hand tracking group |
setFoveation(level) |
(number) => void |
Set foveated rendering (0.0–1.0) |
getFoveation() |
() => number |
Get current foveation level |
getEnvironmentBlendMode() |
() => string |
Get blend mode (opaque, additive, alpha-blend) |
setFramebufferScaleFactor(scale) |
(number) => void |
Adjust XR render resolution |
Session Types
| Type | Use Case |
|---|---|
'immersive-vr' |
Full VR headset experience |
'immersive-ar' |
AR passthrough on headset or phone |
'inline' |
Non-immersive XR in a browser window |
Reference Space Types
| Type | Origin | Use Case |
|---|---|---|
'viewer' |
Head position | HUD elements, gaze-locked UI |
'local' |
Initial head position | Seated experiences |
'local-floor' |
Floor level at start | Standing VR, ALWAYS preferred for room-scale |
'bounded-floor' |
Floor with boundary | Room-scale with guardian |
'unbounded' |
World origin | Large-scale AR experiences |
XR Addon Classes
| Class | Import Path | Purpose |
|---|---|---|
VRButton |
three/addons/webxr/VRButton.js |
Creates "Enter VR" button with feature detection |
ARButton |
three/addons/webxr/ARButton.js |
Creates "Enter AR" button with feature detection |
XRControllerModelFactory |
three/addons/webxr/XRControllerModelFactory.js |
Loads appropriate controller 3D model |
XRHandModelFactory |
three/addons/webxr/XRHandModelFactory.js |
Creates hand tracking visualization |
XRHandPrimitiveModel |
three/addons/webxr/XRHandPrimitiveModel.js |
Simple geometric hand representation |
XREstimatedLight |
three/addons/webxr/XREstimatedLight.js |
AR environment lighting estimation |
XRPlanes |
three/addons/webxr/XRPlanes.js |
AR plane detection visualization |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 377 lines · 113 tokens per session scan A 0ba1a8833a58
threejs-impl-xr is a skill published in the GitHub repository Impertio-Studio/Three.js-Claude-Skill-Package (13 stars, last pushed 2mo ago), licensed MIT. It adds 113 tokens to every session and 3,173 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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