death-watch

death-watch is a skill for Claude Code from ivala2081/vibe-game. It costs 80 tokens per session (1,610 once invoked), scanned A, original, no licence file.

A project-health check for indie game development. It looks for expanding scope, missing playtests, long periods of inactivity, and difficult decisions being avoided.

In plain words
What is it for?
Use it to review an indie game project when progress stalls, when no playtest has happened for two weeks, or on a monthly schedule.
Why use it?
It helps when a game project feels stuck by turning warning signs into a short set of choices: change direction, release what exists, cut parts and continue, or stop.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Part of the vibe-game plugin — 11 skills, 4 agents, 2 hooks shipped together

Good fit Use it to review an indie game project when progress stalls, when no playtest has happened for two weeks, or on a monthly schedule.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivala2081/vibe-game/death-watch
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ivala2081/vibe-game --skill death-watch
Clone the repo
git clone --depth 1 https://github.com/ivala2081/vibe-game

Made for: Claude Code.

Or install vibe-game, the plugin that ships this one along with the rest of its 11 skills, 4 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for death-watch

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivala2081/vibe-game/death-watch/github.svg)](https://agentmods.dev/skills/ivala2081/vibe-game/death-watch)
Your own site
<a href="https://agentmods.dev/skills/ivala2081/vibe-game/death-watch"><img src="https://agentmods.dev/badge/skills/ivala2081/vibe-game/death-watch/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for death-watch

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivala2081/vibe-game/death-watch"><img src="https://agentmods.dev/badge/skills/ivala2081/vibe-game/death-watch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,610 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.01610
Opus 5 $0.00040 $0.00805
Sonnet 5 $0.00016 $0.00322
Haiku 4.5 $0.00008 $0.00161

Measured 11d ago against content hash 3f7a32f50aa1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

death-watch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/death-watch/SKILL.md · 151 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 151 lines · 80 tokens per session scan A 3f7a32f50aa1

Subscribe to this mod's changes

death-watch is a skill published in the GitHub repository ivala2081/vibe-game (4 stars, last pushed 3mo ago), with no licence file. It adds 80 tokens to every session and 1,610 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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