gameobject-modify

gameobject-modify is a skill for Claude Code, Codex from IvanMurzak/Unity-MCP. It costs 79 tokens per session (2,288 once invoked), scanned A, original, Apache-2.0.

A Unity Editor tool for changing fields and properties on one or more GameObjects in a scene or prefab. GameObjects are Unity items such as characters, cameras, lights, and groups of nested items.

In plain words
What is it for?
Use it to change GameObject settings, nested fields, array entries, dictionary values, or multiple objects at once.
Why use it?
It lets you update several objects or deeply nested values in one operation instead of editing each one by hand. It supports complete changes as well as targeted field updates.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/gameobject-modify
Any agent
npx skills add IvanMurzak/Unity-MCP --skill gameobject-modify
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gameobject-modify

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/gameobject-modify.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/gameobject-modify)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/gameobject-modify"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/gameobject-modify.svg" alt="Measured on agentmods" height="20"></a>
Per session 79 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,288 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00079 $0.02288
Opus 5 $0.00039 $0.01144
Sonnet 5 $0.00016 $0.00458
Haiku 4.5 $0.00008 $0.00229

Measured 4d ago against content hash 784dc09e6b38, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

gameobject-modify scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/gameobject-modify/SKILL.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GameObject / Modify

Three modification surfaces

Per GameObject — parallel arrays must have the same length as gameObjectRefs:

  1. gameObjectDiffs — full SerializedMember diff per GameObject (legacy, backwards compatible).
  2. pathPatchesPerGameObject — list of {path, value} patches per GameObject routed through Reflector.TryModifyAt; atomic per-path modification.
  3. jsonPatchesPerGameObject — JSON Merge Patch per GameObject routed through Reflector.TryPatch.

When more than one is supplied for the same GameObject they run in this order: jsonPatchpathPatchesdiff. At least one of the three is required.

Path syntax

fieldName, nested/field, arrayField/[i], dictField/[key].

How to Call

unity-mcp-cli run-tool gameobject-modify --input '{
  "gameObjectRefs": "string_value",
  "gameObjectDiffs": "string_value",
  "pathPatchesPerGameObject": "string_value",
  "jsonPatchesPerGameObject": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-modify --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-modify --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRefs any Yes Array of GameObjects in opened Prefab or in the active Scene.
gameObjectDiffs any No Optional. Each item in the array represents a GameObject modification of the 'gameObjectRefs' at the same index. Usually a GameObject is a container for components. Each component may have fields and properties for modification. If you need to modify components of a GameObject, please use 'gameobject-component-modify' tool. Ignore values that should not be modified. Any unknown or wrong located fields and properties will be ignored. Check the result of this command to see what was changed. The ignored fields and properties will be listed.
pathPatchesPerGameObject any No Optional. Per-GameObject list of path-scoped patches routed through Reflector.TryModifyAt. Outer index aligns with 'gameObjectRefs'; inner list contains {path, value} entries. Pass null or omit for GameObjects that should not receive path patches.
jsonPatchesPerGameObject any No Optional. Per-GameObject JSON Merge Patch (RFC 7396, extended with [i]/[key] keys) routed through Reflector.TryPatch. Outer index aligns with 'gameObjectRefs'. Pass null or omit for GameObjects that should not receive a JSON patch.

Read the full file on GitHub · 257 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 257 lines · 79 tokens per session scan A 784dc09e6b38

Subscribe to this mod's changes

gameobject-modify is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,079 stars, last pushed 10d ago), licensed Apache-2.0. It adds 79 tokens to every session and 2,288 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.